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November 25th, 2006, 11:20 AM
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Corporal
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Re: Unit Launch options
Are you sure it is not per year instead of per turn ? (just in case)
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November 25th, 2006, 01:51 PM
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Corporal
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Re: Unit Launch options
Quote:
Q said:
Tried it with the urban pacification center where I added a third ability:
Ability 3 Type := Planet Population Loyalty
Ability 3 Description := Urban Pacification Center improves population loyalty in this system by [%Amount1%]% each turn.
Ability 3 Scope := System - This Player
Ability 3 Range Formula := 0
Ability 3 Amount 1 Formula := 1 + (([%Level%] - 1) * 0.5)
Ability 3 Amount 2 Formula := 0
This displays an effect of 5.5% increase of loyalty per turn in the system. But it does not work.
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That may warrant some exploration, then. It may only work on a galaxy-wide or specific planet basis.
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November 27th, 2006, 02:39 AM
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Brigadier General
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Re: Unit Launch options
Quote:
MrToxin said:
Hmm...actually, after searching through all the files, I think there may be... Abilities_Const 113 := Planet Maximum Population
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Well I can’t recall ever seeing that line, and then again there are so many… I suspect this is an ability that is not yet in use. There are other abilities listed there that have no known effect but only testing will tell for sure!
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November 27th, 2006, 09:58 PM
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Corporal
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Re: Unit Launch options
Quote:
President_Elect_Shang said:
Quote:
MrToxin said:
Hmm...actually, after searching through all the files, I think there may be... Abilities_Const 113 := Planet Maximum Population
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Well I can’t recall ever seeing that line, and then again there are so many… I suspect this is an ability that is not yet in use. There are other abilities listed there that have no known effect but only testing will tell for sure!
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Yeah, that's the big one I'm tinkering with right now...if all else fails, I'm thinking having various technologies referenced in the planet size file itself. I assume pretty much everything can be a forumla, correct?
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November 28th, 2006, 12:05 AM
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Brigadier General
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Re: Unit Launch options
As long as you see the word formula to the left on the same line!
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Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
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December 4th, 2006, 06:48 PM
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Captain
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Distance Increments?
Anyone have any idea what scale 1 hex is supposed to be on the System map?
I know that in combat the term LS, or Light-Second is as the increment descriptor of range. A LS being about 300,000km.
What is the total possible size of the combat area? I guess the maximum retreat area? I would assume what ever that number is the size in LS of the combat area, which would then be the rough area of a hex on the system map in LS.
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December 4th, 2006, 07:10 PM
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National Security Advisor
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Re: Distance Increments?
Don't even try to make sense of the numbers. It'll break your head. Example: a frigate moving at 12 KM/s will, in reality, cross a LS in 25,000 seconds or about 7 HOURS. In SE5, that takes less than a second.
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December 4th, 2006, 07:41 PM
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National Security Advisor
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Re: Distance Increments?
I personally treat the ranges in combat as Km.
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December 4th, 2006, 07:48 PM
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National Security Advisor
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Re: Distance Increments?
Which means that a CSM fired from a laucher heavier than most current navy ships has less range than the missiles those ships carry..
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Phoenix-D
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December 4th, 2006, 08:17 PM
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Brigadier General
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Re: Distance Increments?
The max the combat map can be set at is 5000 I believe. Now I took a ship of known speed (8km/s) and entered the combat area with another ship (in the simulator). I timed how long it took for the ship to travel from one side of the map to the other in a straight line. Yes I am nuts and yes I do have massive amounts of patience. It took20:97:655 but lets just say 20 minutes and 18 seconds or 1,218 seconds. Now using the old formula we get:
d=8*1218 which works out to 9,744 units. Far too short of a light second.
Did I do this right? Where is Fyron when you need him?
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President Elect Shang; Tal-Re Republic of Free Worlds
Welcome to Super Vegeta’s Big Bang Attack… Welcome to OBLIVION!
“Don Panoz made an awesome car and… an incinerator” Bill Auberlen
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