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  #411  
Old July 31st, 2023, 04:32 PM
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Default Re: RetLT Scenario issues

This is another one I resurrected. I think the "Partizans" was intended from the original text. But that is based off of memories of three years ago.
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  #412  
Old August 1st, 2023, 05:06 AM
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Default Re: RetLT Scenario issues

"Partizan, a term for a partisan used in several Slavic languages"
https://en.wikipedia.org/wiki/Partizan

So it's not technically misspelled but I will change it to Partisan for consistency
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  #413  
Old August 4th, 2023, 05:19 AM

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Default Re: RetLT Scenario issues

Scenario #591 Assault on Gambsheim

German FG gruppes AC1 and AD1 use SDKFZ 11 icons and act as soft vehicles.

In addition, they start loaded in units AA0 and AB0 respectively.

Formations D,E,F,G,H and X all head for the left map edge rather than towards any V hexes. They would be best if they stayed put.
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  #414  
Old August 4th, 2023, 07:43 AM
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Default Re: RetLT Scenario issues

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Originally Posted by RetLT View Post
Scenario #591 Assault on Gambsheim

German FG gruppes AC1 and AD1 use SDKFZ 11 icons and act as soft vehicles.

In addition, they start loaded in units AA0 and AB0 respectively.

Formations D,E,F,G,H and X all head for the left map edge rather than towards any V hexes. They would be best if they stayed put.

We have some weirdness going on here

German units AC1 and AD1 are "passengers" in Bunkers but they do indeed show as being Artillery Prime movers

Formations D,E,F,G have a 20 reaction turn set

H is 99, X has the XO set to arrive Turn 10 but the rest are set to reinforce on turn 18 but their reaction turn is set to 4 !



That *MAY* be why they are wandering West....... IDK

I am glad that there were old "lost" scenarios saved from being lost if for no other reason than I know how much work goes into building one but I am also glad there are no more of them.

This is going to be "interesting".......
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  #415  
Old August 4th, 2023, 07:58 AM
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Default Re: RetLT Scenario issues

OK ...... AC1 and AD1 are back to being FJ and the reaction turn for the reinforcements is set to 99 and D,E,F,G,H set to 98 which should keep them from wandering Westward

I'll let it run AI vs AI and see if that helps
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  #416  
Old August 4th, 2023, 08:00 AM
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Default Re: RetLT Scenario issues

My apologizes I did the best I could at the time when I resurrected them.
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  #417  
Old August 4th, 2023, 08:05 AM
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Default Re: RetLT Scenario issues

Yeah I know. I also know it's nearly impossible to check absolutely everything especially when you are working with someone else's creation.

Like I said. I am glad they have been saved. It just might take awhile to iron out all the wrinkles
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  #418  
Old August 4th, 2023, 08:07 AM
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Default Re: RetLT Scenario issues

Tom ........ what turn did you notice D,E,F,G,H and X heading for the left map edge ??
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  #419  
Old August 4th, 2023, 08:33 AM
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Default Re: RetLT Scenario issues

It's turn 19 and nothing is heading west so I think that issue is solved but I will let this play out to the end

Edit

Checked turn 28 and P L and K were being a bit too "frisky" exposing themself to fire to ( I assume ) retake a couple of 5 point V hexes they didn't need to so I will make further tweaks to the reaction turns
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Last edited by DRG; August 4th, 2023 at 08:49 AM..
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  #420  
Old August 4th, 2023, 11:53 PM

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Default Re: RetLT Scenario issues

Quote:
Originally Posted by zovs66 View Post
My apologizes I did the best I could at the time when I resurrected them.
We are grateful for your efforts. Years of patches and OOB changes are the likely source of the problems.
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