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June 27th, 2012, 06:16 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
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Thanked 4 Times in 4 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Originally Posted by parone
god i hate that nachtzerer guy. what is his kill ratio vs ctis? i'd have to say right around 750-0
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In fact, it`s 145-2. Check HoF.
But since he`s immortal and spreads his domain wherever he flies... Well, you`ve got the idea.
Also, in his current state he`s pretty much in "proper SC" territory.
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It is pitch black. You are likely to be eaten by a grue.
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June 27th, 2012, 06:53 PM
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Sergeant
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Join Date: Dec 2006
Location: California
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Originally Posted by parone
when it's all over, someone will have to give me a lesson in killing good thugs. of all my shortcomings(and they are legion) it is by far my biggest weakness
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Bone Daddy suggests using the dreaded Dust to Dust spell to kill Burkhart Nachtzehrer. It's an easily attainable, AOE spell that requires minimal magic paths and is not resistable by undead.
Burkart is immortal, so you won't be able to kill him permanently in his own dominion, but he'll lose whatever items he has with him.
Bone Daddy is tempted to start fielding more death mages against Ulm since he's fielding quite a few undead of his own.
How does the dark side feel, Ulm? Don't fight monsters lest you become one...
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June 27th, 2012, 11:22 PM
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Sergeant
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Join Date: Feb 2012
Posts: 317
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Bone Daddy suggests using the dreaded Dust to Dust spell to kill Burkhart Nachtzehrer.
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He tried that. Around 170 hp with over 30 hp/turn of regen was a little bit too much for dust to dust to handle, though.
Quote:
How does the dark side feel, Ulm? Don't fight monsters lest you become one...
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Iron Inquisition officially believes in "Evil unto evil" doctrine.
__________________
It is pitch black. You are likely to be eaten by a grue.
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June 28th, 2012, 12:29 AM
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Sergeant
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Join Date: Dec 2006
Location: California
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Originally Posted by Shardphoenix
Quote:
Bone Daddy suggests using the dreaded Dust to Dust spell to kill Burkhart Nachtzehrer.
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He tried that. Around 170 hp with over 30 hp/turn of regen was a little bit too much for dust to dust to handle, though.
Quote:
How does the dark side feel, Ulm? Don't fight monsters lest you become one...
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Iron Inquisition officially believes in "Evil unto evil" doctrine.
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Yikes. I thought he he had a lot less HP.
That's good to know for future reference
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June 28th, 2012, 06:34 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
would soul slay work? at my current level of research, i could get there in the year 3000.
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June 28th, 2012, 01:33 PM
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Sergeant
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Yes. it would. Except that you need a high penetration and several mages spamming it. Nice, tasty mages...
Quote:
Yikes. I thought he he had a lot less HP.
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Prophets tend to have high HP in their own dominion... Especially if they get a +HP heroic ability and spend some time in HoF.
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It is pitch black. You are likely to be eaten by a grue.
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June 28th, 2012, 08:07 PM
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Sergeant
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Join Date: Dec 2006
Location: California
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Quote:
Originally Posted by Shardphoenix
Yes. it would. Except that you need a high penetration and several mages spamming it. Nice, tasty mages...
Quote:
Yikes. I thought he he had a lot less HP.
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Prophets tend to have high HP in their own dominion... Especially if they get a +HP heroic ability and spend some time in HoF.
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For a nasty immortal SC, I would go with the "Horror Mark" spell ( http://dom3.servegame.com/wiki/Horror_Mark). It only requires S2 and is available at Thaum 1, which even a research-challenged lizard should be able to pull off.
A horror mark should be effective because it will attract -- you guessed it -- horrors. If you get a high enough dose of marks, it will increase the frequency and strength of attacks to the point where his SC might be effectively knocked out of action as he gets taken down by horrors every turn. I believe the marks increase in strength as you fight horrors, so you might not need very many to get the cycle going.
This is all theory-craft on my part since I've never actually tried this strategy, but it might be worth a try. If you need astral boosters, let me know
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June 29th, 2012, 02:55 AM
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Sergeant
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Join Date: Feb 2012
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Horror mark needs MANY castings to become effective.
__________________
It is pitch black. You are likely to be eaten by a grue.
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June 29th, 2012, 08:13 AM
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First Lieutenant
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Join Date: Jan 2012
Location: southern maine
Posts: 734
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Thanked 12 Times in 8 Posts
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
well, i got nothin but time. of course, i have no astral mages...
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June 30th, 2012, 01:09 PM
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Sergeant
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Join Date: Dec 2006
Location: California
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Re: BSoD (Newbie, LA, CBM 1.92) [Started!]
Glorious news, Mortals! The Sun has been vanquished!
The magnificent Bone Daddy, the monkey slayer, he of the seven fingers, and soon-to-be conquer of the world, has snuffed out the bright, shining menace from our sky using magic beyond the understanding of mere living beings.
For too long our peoples have walked under the sun's hateful rays that were cast down upon us in mocking contempt. No more! We're free at least to walk unmolested in the darkness without worry about getting nasty sunburns or forced to squint in the sun's nasty glow.
We know what everyone is thinking: How can we thank BD for such and wonderful and noble achievement? Absolutely none are required because we just want the world to be a better place where we live in harmony as a single people under the glorious night. If you wish to share in our collective joy and celebrate with us, then please join us at any of our temples. BYOB.
We do realize that a very small minority of naysayers might be fearful that the arctic temperatures, massive economic disruptions, and continuous monster attacks might be an issue. However, we think that this is a very small price to pay, although as a show of BD's generosity and giving nature, refugees are free to relocate to any of our numerous fortresses.
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