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September 10th, 2008, 08:06 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War (upgraded to 3.20)
Turn up!
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September 12th, 2008, 12:58 AM
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Second Lieutenant
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Join Date: Jun 2007
Posts: 483
Thanks: 0
Thanked 6 Times in 3 Posts
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Sharing the wealth!
R'lyeh is now buying any number of Astral and Nature Gems, at 20 gold each! We are also buying Blood Slaves at 10 gold each! (Prices are negotiable, depending on quantities involved.)
PM me if interested.
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September 12th, 2008, 02:10 PM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Global War (upgraded to 3.20)
All slave traders will be hunted down by the virtuous nations and prosecuted to the full extent of the law.
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September 12th, 2008, 03:51 PM
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Sergeant
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Join Date: Mar 2008
Location: Paris, France
Posts: 323
Thanks: 18
Thanked 32 Times in 13 Posts
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Re: Global War (upgraded to 3.20)
Don't worry O virtuous one I don't trade blood slaves.
I merely sacrifice them
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September 14th, 2008, 01:34 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
i think the victory conditions have helped create a rather stagnant political front. Good has managed to push back aby, but of course can not really go much forward, w/out being crushed for their impertinance. Meanwhile, the neutrals just sit and watch.
I would propose making this a 5 way contest. good vs evil (ie. baalz) vs each of the neutrals. this wouldn't be at all fair if Good were the pre-eminent power, but it clearly is nowhere near so being. This should also give Baalz some hope, as it is no longer just good vs. evil, but now a more fluid diplomatic situation.
I should say that technically this is a harder victory condition for Good, as Good would have to defeat everyone, not just Evil. However, in reality, I think it would take us out of a potential impasse.
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September 15th, 2008, 09:46 AM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
I'm currently still evacuated due to Ike and am unable to connect to network games on my borrowed internet (firewall issues probably). I've already been here longer than I expected when I left and I'm not sure exactly when I'm going to be home, or what the electricity/internet situation will be there (they're saying some people will be without power for 3-4 weeks!). Hopefully I'll be home and able to connect tomorrow, but I think I might have staled a turn already. Sorry!
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 15th, 2008, 10:11 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
CU added another 72 hrs, so there's 53 hrs left - i'm sure he can extend it again if needed.
Enjoy the rain ;p
personally, I like the very slow pace of this game
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September 19th, 2008, 08:27 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
Well, honestly I'm in a bit of an absurd position. I'm *completely* outmatched by the angelic hosts dominating my airspace, and dwarfed by the combined income of team good - at this point I'm essentially defeated but unable to be put out of my misery or quit. I have to say I've been rather dreading taking this turn for a bit now. My last hope was to bring those angels down with life for a lifes, but since I'm unable to cast that with less than three blood mages (who are cap only), and blood vengeance + luck + high hps means I need to cast it several times there's no way I can hope to stop the dozen plus kitted angels who's numbers of course grow every turn.
If y'all were interested in continuing this game I'd say Archaeolept's suggest is good, just please for the love of god somebody put me out of my misery....
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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September 19th, 2008, 09:39 PM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: Global War (upgraded to 3.20)
you took down two of them in exchange for 3 demonbred. That was a good hit.
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September 19th, 2008, 09:59 PM
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Major General
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Join Date: Feb 2004
Location: Houston, Texas
Posts: 2,435
Thanks: 57
Thanked 662 Times in 142 Posts
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Re: Global War (upgraded to 3.20)
Well, actually I took down 2 of them in exchange for 7 demonbred (plus a bunch of troops and summons) if you count both fights, and those demonbred are cap only while it's likely you're summoning more than one angel per turn at this point. I considered trying to get some blood SCs to fight back, but 1) somebody's already nabbed most/all the unique blood summons and 2) your angels are flambeaux wielding demon slayers. :/ There's no way that I can possibly regain the momentum at this point - even if the nuetrals decided to obliterate good and ignore me that just leaves me in further limbo indefinitely with no hope of winning.
__________________
My guides to Mictlan, MA Atlantis, Eriu, Sauromatia, Marverni, HINNOM, LA Atlantis, Bandar, MA Ulm, Machaka, Helheim, Niefleheim, EA Caelum, MA Oceana, EA Ulm, EA Arco, MA Argatha, LA Pangaea, MA T'ien Ch'i, MA Abysia, EA Atlantis, EA Pangaea, Shinuyama, Communions, Vampires, and Thugs
Baalz good player pledge
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