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  #4191  
Old June 3rd, 2004, 04:54 AM
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Default Re: Babylon 5 Mod

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I like it. But without colonization they should get biger planet sphere/ringworld (?). oh and if they get them, then they cant attack minor races till turn 10-100(?)


quote:
--------------------------------------------------------------------------------
Racial points: 2000
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i agree but ancients should get more 5000 or 3000.
There two type of races in Babylon 5, the two super powers ancient races and everyone else. There a need to balance the game by limiting the ancient ones to no coloniztion, otherwise the ancient will easy win the game everytime. They technology is light years ahead of all the other races. Try playing either ancient race and you see what I mean. They racial points should not excess the other races too for the same reason.

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  #4192  
Old June 3rd, 2004, 05:03 AM
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Default Re: Babylon 5 Mod

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Sorry for the wonky columns.
If you use the code tags, you can get whitespace (blank spaces for example) to appear as intended.

It seems to me that if we delete the Population Modifiers that are currently in use and restore the stock SE4 ones (from latest 1.91 Gold patch, for the smoothed Version, of course), it would go a long way to making the mod more playable, with a significantly faster pace. Such a change would require very little work to accomplish (5 minutes at most).

Remember, GAMEPLAY trumps REALISM and CANONISM any day.

[ June 03, 2004, 04:06: Message edited by: Imperator Fyron ]
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  #4193  
Old June 3rd, 2004, 09:38 AM
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Default Re: Babylon 5 Mod

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Originally posted by Nomor:
PS. I'm not going to play 69 days for my Atmospheric Adjuster to be built and then play a further 2 years for the conVersion to take place just to have some Dutchman with a Polish girlfriend invade my planet one day before conVersion....
Hahaha... LOL!!!! Great line Nomor. Again , thumbs up for you.
Just to let you know, I've spies at all of your colonies, I will hear every fart you make. And the moment your Atmosperic Adjuster is ready I'll take over the whole colony. It's like Pinky and the Brain.
Oh, beware of the Underwear Gnomes.
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  #4194  
Old June 3rd, 2004, 11:57 AM

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Default Re: Babylon 5 Mod

no colonization 100%
yes one minor have no chance against ancient but few of them then they are dead.
I say ancients should have biger planet(more recources/Research ponts)without it they will lose against 3-4 minors
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  #4195  
Old June 3rd, 2004, 07:47 PM
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Default Re: Babylon 5 Mod

Actually... the ancients could (individually) easily take on about a dozen younger races without breaking a sweat. At least, for the first 400 turns or so of a game. Maybe, just maybe, the younger races could catch up by that time. Not likely, but possible.
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  #4196  
Old June 4th, 2004, 05:20 AM
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Default Re: Babylon 5 Mod

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Actually... the ancients could (individually) easily take on about a dozen younger races without breaking a sweat. At least, for the first 400 turns or so of a game. Maybe, just maybe, the younger races could catch up by that time. Not likely, but possible.
I agreed with Fyron, play neither the Vorlon or the Shadow and you run over all the other races. Each race resistance would be like a speed bump for the ancient ones.
Thus the ancient ones need to be handicap by some means or only allow the them to be control/played by the AI. That way they won't focus on a single player at a time, before moving on to the next race. The Last game both ancient races were played by Fyron and SJ. They did an excellent performance by role playing the ancients races. Other races stay out of they way and war among themselves. Fun game. maybe Fyron and SJ would be interested in a repeat performance?

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  #4197  
Old June 4th, 2004, 07:19 AM

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Default Re: Babylon 5 Mod

rules dosnt mater to me but RP does. As a shadow i dont intend to war with minors, only with vorlons

oh anyone interesting making B5 map or something similar my map isnt finished yet cuz im busy atm. Im using this map as example

http://freespace.volitionwatch.com/b...acemap2258.jpg
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  #4198  
Old June 4th, 2004, 09:46 AM
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Default Re: Babylon 5 Mod

Whoa, nice map! Where did you get it?!
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  #4199  
Old June 4th, 2004, 10:23 AM

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Default Re: Babylon 5 Mod

im big B5 fan:P
If enyone have info about systems like how much what type planets etc.etc. gime link i'll download it.
My map needs only planets placed (earth alliance planets are placed)
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  #4200  
Old June 4th, 2004, 11:43 AM
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Default Re: Babylon 5 Mod

Sorry I have very few info about the actual systems themselfs. Maybe a short reference here and there in the B5 Wars books about the systems, but that's all.
Hope you can amass enough info to make a B5 map for SE IV. Good luck.
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