|
|
|
|
|
June 6th, 2004, 08:05 PM
|
Private
|
|
Join Date: Jun 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
i build a "mobile space yard" and constructed the wormhole generator direct in space.
It was outside the range of any planet, it got a 20 000 resuply generator and nevertheless it was unable to open a wormhole.
I got the "Create wormhole" dialogue, the action was added into the queue but the wormhole never was established ;-(
|
June 6th, 2004, 11:16 PM
|
|
Sergeant
|
|
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by Mordred:
i build a "mobile space yard" and constructed the wormhole generator direct in space.
It was outside the range of any planet, it got a 20 000 resuply generator and nevertheless it was unable to open a wormhole.
I got the "Create wormhole" dialogue, the action was added into the queue but the wormhole never was established ;-(
|
You have to have an unexpended MP for the ability to be used. I had the exact same problem on about page 150!
|
June 7th, 2004, 05:38 PM
|
Private
|
|
Join Date: Jun 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
next question and please forgive me
but, what does "unexpended MP" mean? in special, i dunno the shrotcut of "MP"
|
June 7th, 2004, 06:07 PM
|
|
Shrapnel Fanatic
|
|
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
|
|
Re: Babylon 5 Mod
Movement Point. Stellar manipulation requires that you have a movement point to expend during the procedure. Thus, it does not work, at all, on bases. They can not have any (non-combat) movement.
|
June 7th, 2004, 06:13 PM
|
|
Private
|
|
Join Date: Apr 2004
Location: St. louis
Posts: 25
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Quote:
Originally posted by Ragnarok-X:
there are components which give a specific bonus movement ability. To work, you have to have at least one "regular" engine, or else the "bonus" wont be applied. Try adding one conventional engine and it SHOULD work
|
there is not enough space to put a engine first then the Agile sail, so now what to do?
__________________
There are times in history when one must step up to the plate.
|
June 7th, 2004, 06:36 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Mod the hull to have a built in movement point, like the stellar manipulation barge in devnull. Moves 1 sector per turn. That should be good enough
|
June 7th, 2004, 09:02 PM
|
Private
|
|
Join Date: Jun 2004
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
but that means that the "Jumpgate" ship design i found in this mod is.....worthless at the moment?
I mean, i can only use it if i edit the file to add a movement point, but not before?
*mhm*
Sorry for my english.....hihi but i lack the experience and vocables....
|
June 7th, 2004, 10:49 PM
|
Brigadier General
|
|
Join Date: Aug 2002
Location: Carlisle, UK
Posts: 1,826
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Actually it was just a suggestion for the modmakers, but try it if you want
[ June 07, 2004, 21:51: Message edited by: Raging Deadstar ]
|
June 8th, 2004, 04:57 AM
|
Corporal
|
|
Join Date: Jun 2004
Posts: 57
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
Hey guys, I tried to read this entire thread from the start and fell short around page 200.
Anyway. So far, great job on this. I recently got into modding myself, and am a huge fan of Babylon 5, so if you need any help let me know. Probably the biggest thing that's been problematic during play is the lack of ability descriptions, especially on facilities. So I don't mind going through the file and putting those descriptions in if you can't think of anything else that needs doing?
Let me know.
|
June 8th, 2004, 05:35 AM
|
|
Sergeant
|
|
Join Date: Jul 2000
Location: Centerville, Utah, USA
Posts: 316
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Babylon 5 Mod
The B5 MOD made the front page at http://www.firstones.com/
Way-to-go dudes.
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|