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  #421  
Old June 13th, 2003, 04:05 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Atrocities:
6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy.
I kinda did that. After building a new system I couldn't find the first one and didn't want to wait around for it to turn up. I had just gotten fed up with MoO3 and needed SE IV to help me down.

Bought Gold again, and three days after it arrives my roommate comes downstairs to ask me if I can help him figure out this game.... SEIV g, that he had borrowed. I might even have known at the time.... no telling.
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  #422  
Old June 13th, 2003, 05:28 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

has any one thought about organizing this thread and all of the suggestions into a memo for Aaron?
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  #423  
Old June 13th, 2003, 09:20 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Aaron has gotten all of these suggestions, plus more. That, and I bet he reads this thread from time to time.

Quote:
Originally posted by narf poit chez BOOM:
you can mod that to cost more.
That is a poor solution. The game should not require modding in order to attain some semblance of balance. Racial traits should have been balanced back in the SE4 beta, or in the first patch at the latest. Alas, they were not. And don't try to tell me every 1000 point trait is worth the same. Mechanoids or Advanced Power Conservation, anyone?

[ June 13, 2003, 20:23: Message edited by: Imperator Fyron ]
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  #424  
Old June 13th, 2003, 09:35 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Here's a few more..

On the sector list, warp points, storms, and other non-useable objects should go toward the bottom, planets on top, construction bases next then combat bases..in some games it gets annoying having to scroll past the warp points and 50 bases to get to your ships.

Also, constructed planets should be at the top of the list along with normal planets. As it is now they aren't!
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  #425  
Old June 13th, 2003, 09:35 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

EDIT: more, since it double posted AND accidently got posted too soon..

Anyway- it would be nice if we could determine where ships go in formation.

[ June 13, 2003, 20:37: Message edited by: Phoenix-D ]
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  #426  
Old June 13th, 2003, 10:42 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Here is my top 5:
1. Captial Planet
2. Area effect weapons (explosions damage ships in neighboring sectors in tac combat
3. Race hate settings (Cylons hate Colonials)
4. More weapon types
5. Larger ship graphics
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  #427  
Old June 13th, 2003, 10:55 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
Originally posted by Atrocities:
6. And most importantly, everyone who buys the game loves it so much that they by a second copy just in case something should happen to their first copy.
Bah, after I played the Demo, I bought 1 game for me and 3 more for my friends, but them Ba***rds have yet to get hooked
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  #428  
Old June 14th, 2003, 12:01 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

In the course of making the Highliner Mod, it has been pointed out that there are numerous components that, for one reason or another, won't work on Units. For many of them, there are good programming reasons (cargo, etc), but I think some should be reconsidered. Not the least of which - Boarding Party Components. Even in the non-modded game, the "large" Fighters are well within the size range of "boarding pods" as seen in some SciFi genres, and having them available would spice up tactical combat a bit. Just a thought.
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  #429  
Old June 14th, 2003, 12:24 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

it's been said here that this is the official suggestion box and aaron reads it.

[ June 13, 2003, 23:25: Message edited by: narf poit chez BOOM ]
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  #430  
Old June 14th, 2003, 12:44 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Quote:
That is a poor solution. The game should not require modding in order to attain some semblance of balance.
Exactly, Fyron! The effectiveness of Advanced Storage versus other racial traits seriously skews things. Sure, I could mod it myself, but any AI I made for the mod would be useless to anyone else.

I seriously hope that race traits are better balanced in SEV--and, in the same vein, I'd liked better balanced weapons too, so there's not just one or two useful paths to follow in weapons research.
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