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  #421  
Old June 15th, 2005, 04:07 PM
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Alneyan Alneyan is offline
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Default Re:

That, and the other lifedraining weapons have been weakened quite a lot too: the Wraithsword and the Bloodsword are a lot more expensive (I don't have the figures under my eyes right now though), and their basic damage is -10.

In this situation, the Bloodthorn cannot act as a decent weapon, at least not without a price increase: otherwise, it would be much better than the other two "real" lifedraining weapons.
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  #422  
Old June 15th, 2005, 05:45 PM

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I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.

P.S. If there were any point to this post, it would have been that playing a two-vs.-two format makes things previously considered to be weak into things that serious players do occasionally use. Or maybe Tauren wasn't being serious. But his damn Hoburg militia did indeed win the battle for him. Also, this format is fun! But to try to be relevant to the topic of this thread, it seems that what is "balanced" for an all-vs.-all format is different than what is "balanced" for a two-vs.-two format.
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  #423  
Old June 16th, 2005, 02:54 AM

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When you have to nerf something to the point of doing *-10* damage; that, my friends, is what we like to call down he'ah good ol' fashioned imbalance with a lick o' the cream gravy. Sho' 'nuff.
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  #424  
Old June 16th, 2005, 06:45 AM
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Default Re:

You don't have a clue, do you?
A typical SC has STR 30+, therefore even when using a weapon with DAM -10 they still do 20+ points of damage.

Enough to get through every units armor, but not enough to get +10HP leeched by every successfull attack.
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  #425  
Old June 16th, 2005, 11:02 AM
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Default Re:

Quote:
Zooko said:
I think that in the next version of Zen's Conceptual Balance mods, the ones where the recruitable mundane units are rebalanced, that Hoburg militia should be nerfed. They are just TOO TOUGH for their measely 6 gold price.
Mmmh, combine Cherry's Recruitable Rebalance with Zen's Conceptual Balance series? I allready use them together.
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  #426  
Old June 17th, 2005, 11:29 AM

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Myself I just don't like the -10 damage "trick". Instead of being exceptionnally good Lifedrain weapons become near useless, and everyone will switch to Duskdagger+Sword of Quickness or whatever combo instead. Up to the time when someone will mod Duskdagger to be dam 2 nostr and Sword of quickness 4W !
Bloodthorn as a Blood booster but useless weapon is fine.

Arralen, I'm not that sure STR30+ SC are that common.
In fact only few Pretenders have that level, even Demons/Devils are in the 20s...
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  #427  
Old June 17th, 2005, 12:02 PM
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Default Re:

SoQ is good but I don't think it is overpowered. It only does damage and attacks only as many times as a common flail.
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  #428  
Old June 17th, 2005, 12:35 PM

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Quote:
Nerfix said:
SoQ is good but I don't think it is overpowered. It only does damage and attacks only as many times as a common flail.
Yeah, right. I was thinking that SoQ gave Quickness, that could be used to get an extra second-hand attack, but it's not the case (in Zen MIQR at least ). My mistake.
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  #429  
Old June 19th, 2005, 01:53 AM
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Default Re:

I've said it before, but common life-drain weapons should only have a 50% draining effect. Can't be modded, though.
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  #430  
Old June 19th, 2005, 03:01 AM
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Graeme Dice Graeme Dice is offline
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Default Re:

I'm not sure what you mean by a 50% draining effect. Life-drain weapons return half the damage done in hitpoints, and twice the damage done in fatigue.
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