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  #421  
Old April 2nd, 2008, 07:44 PM

llamabeast llamabeast is offline
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Default Re: A short pause in proceedings

Also, enough on this issue. I don't like to see threads get full of the kind of unpleasantness we've had in the last few posts. If you have further concerns, The_Monkey_King, please PM me and I'll do everything I can to address them. But no more from either of you here please, or I will abuse my power and kick you (I have decided (unilaterally) that a benevolent dictatorship is the best form of government for such situations).

On with the game!
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  #422  
Old April 2nd, 2008, 07:57 PM
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Default Re: A short pause in proceedings

Quote:
llamabeast said:
Oh man, I hate these ruckusses.
...
Finally, The_Monkey_King, I'd like to ask a favour: could you please remove my e-mail address, which is quoted in one of your messages above? I really, _really_ don't want to get spam on that address, which I will do very quickly if that is left there.
Worse, it's in a quote from a PM, which are supposed to be private. Board Rules: "Private Messages received on these forums are to be considered private and are not to be posted publicly or forwarded to other users unless the sender of the private message agrees."

The_Monkey_King should just delete all those PMs he posted.
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  #423  
Old April 2nd, 2008, 08:09 PM

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Default Re: A short pause in proceedings

Good point, that is pretty naughty.
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  #424  
Old April 2nd, 2008, 09:40 PM

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Default Re: A short pause in proceedings

Deleted, because I'm not allowed to respond to public posts without being kicked from the game. This rule was just created.
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  #425  
Old April 3rd, 2008, 08:17 AM

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Default Re: A short pause in proceedings

Yep. Feel free to PM me, The_Monkey_King. I don't want you to feel your views aren't being heard. But thanks from refraining from continuing the discussion here.
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  #426  
Old April 11th, 2008, 09:33 AM
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Default Re: A short pause in proceedings

I will be gone for a day and would ask for a 12 hour extention on the turn time. Thanks
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  #427  
Old April 11th, 2008, 10:30 AM
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Default Re: A short pause in proceedings

No problem. 12 hour extension put in.

Please PM me in the future. It's easier for me to catch those.

Jazzepi
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  #428  
Old April 11th, 2008, 09:50 PM
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Default Re: A short pause in proceedings

Good game everyone. While Midgard is no more, we at least got to see Ryleh crippled before we went out.
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  #429  
Old May 9th, 2008, 06:23 AM

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Default Re: A short pause in proceedings

We have a problem:

Något gick fel!
dnf: bg area 0
Något gick fel!
dnf: bg area 0

Meaning Dominions wouldn't host. I tried rolling back and rehosting - no luck.

So, I guess the options are to just host the turn without your 2h files so everyone will stale, or else people can redo their turns in the hope that they will change something which will make the error go away. Neither is ideal. Anyone have any thoughts?
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  #430  
Old May 15th, 2008, 03:03 PM

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Default Re: BAG (Started!)

Pangaea just went AI. That leaves only Ermor, Patala, Utgard and Caleum.

I think he went AI a little prematurely, but I understand that the loss of the Water Queen to the Stygian Path'ed Fiends of Darkness was upsetting. And it only cost me 29 astral gems, 6 air gems, and 15 death gems to set that fight up... and the gems spent in combat as well. + the 10 astral gems spent on Returnings and Vortex's of Returning.

Also, I think his attack on the non-castle defenses of Behemoth's Rest would have succeeded because I had simply forgotten about Black Centaurs being stealth. It was alarming when the AI popped all those stealth units up. I would have lost two entire Troll King summons and an E4 cyclops. However, two Send Horrors did kill a E4 cyclops of his that turn... and I have the Chalice. He would then have had to bring in siegers next turn to break down the walls, and that would have given me more than enought time to prepare all manner of nastiness on the storm. I had death mages and a large number of Monkey astral in that fortress... and the monkey researchers were unsurprisingly above the death mages. Add in some Crystal Matrixes and things get bloody fast on the first turn. I also had air mages there.

Me and Utgard VS. Pangaea and Ermor were fairly evenly matched, but Utgard was having the better of Ermor. I'm not sure Utgard was aware of it, by Flames From The Sky was being used to kill... LARGE numbers of undead... just look at the Hall of Fame. I was holding Pangaea... except that my wishers, the Chalice, and the Forge were giving me far more gems and gem efficiency than Pangaea... so he was probably exhausting himself and I could have kept up the current rate of combat forever... while forging 14 clams a turn.

Without Pangaea, Ermor has no chance at all against Patala/Utgard, and I would like the game to end before I have to spend six hours on another turn. The insane turn lengths are probably one of the main reasons Pangaea quit. They had a lot of fight left in them, but eventually the Forge, and the Chalice would have told. I was also putting up Gift of Natures Bounty next turn with a little more than 200 gems. It would have had a 60% chance of taking down an Ermor/Pangaea global, a 20% chance of taking out defeated R'yleh's Mother Oak, and a 20% chance of bouncing off my Forge of the Ancients. That would have put me another leg up, and I'm done summoning Wizard Towers and Dark Citadels to protect me from raiding. Had to summon 4 castles over my empire to bring me up to end-game level.

I would also like to say that no matter what Pangaea *thought* he saw, he had failed to kill a single Nagarashi. They all returned back to Patala, where the Chalice cured their afflictions... except the nasty Never Healing Wounds.

Anyway, I would like the other players to weigh in. This game is not any fun at the six hours per turn point. But I will slog through if I have to.
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