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  #421  
Old September 10th, 2017, 08:46 AM
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Default Re: WinSP MBT: Das Reich

I thought I'd upload a few screenshots today.

First up, a view of the new Jagdpanzer (E-25) "Jaguar" Ausf. B:

[IMG]Alte_Festung[/IMG]

Next, the new Sturmhaubitze 38 D:

24th_Panzer

and finally, a company of Marinetruppen going into action in the Black River region of Indochina ca. 1953 supported by amphibious tractors:

Marines_going_into_action

The update shouldn't be too far off now.
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  #422  
Old January 22nd, 2018, 08:49 PM
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Default Re: WinSP MBT: Das Reich

How's it going?

I recently came into a huge trove of Lockheed drawings over the decades if you want to try your hand at realistic, yet different aircraft for the various powers.
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  #423  
Old February 11th, 2018, 12:00 PM
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Default Re: WinSP MBT: Das Reich

Hello Everyone!

I'm still beavering away at the new release.

@ MarkSheppard - sure thing, I'll take a look at them.

Here are some screenshots of some old and new units:
Panthers1
Panthers2
Panthers3
February_2018_Desert
February_2018_Summer
February_2018_Winter
Heavies_1
Heavies_2
Heavies_3
January_2018_Desert
January_2018_Summer_2
January_2018_Winter
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  #424  
Old February 11th, 2018, 03:04 PM
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Default Re: WinSP MBT: Das Reich

Quote:
Here are some screenshots of some old and new units:
As you can see, I've been quite busy incorporating Oragus' sterling work on US heavies into the mod, while taking a stab at two Soviet monsters, myself (the IS-7 and Obyekt 279). The Panthers also got a make-over: now OOB 44 is home to the lighter variant, whereas OOB 35 is where you will find the up-armoured variants.

Finally I made a whole host of lighter German vehicles (including winter and desert versions of the LARS, which I'd previously left unfinished). I cannot for the life of me remember who made the IS-3M, T10 (B and M) icons. Whoever you are, they are quite lovely. I took the liberty of creating winter camo for them. I hope you don't mind? Let me know who you are so I can give credit where it is due in the next release.
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  #425  
Old February 11th, 2018, 03:23 PM

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Default Re: WinSP MBT: Das Reich

This looks interesting, I am DLing it now. Is 1.1.16 still latest?
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  #426  
Old February 14th, 2018, 08:13 PM
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Default Re: WinSP MBT: Das Reich

Lockheed L-130: Lockheed 1941 study for long range bombardment aircraft. GTOW of 250,000 lbs, top speed 380 MPH, 8000~ mile range.

Lockheed L-131: 1941 study for a two seat pursuit aircraft; top speed 416 MPH at 25,000 feet.

Lockheed L-134-3: Redesign of the Lockheed XP-58 Chain lightning. Led to a quite considerably different aircraft.
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  #427  
Old February 17th, 2018, 09:50 AM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by Weasel View Post
This looks interesting, I am DLing it now. Is 1.1.16 still latest?
Hi,

I'm glad you like the screens. 1.1.6P is indeed still the latest version of the mod. Sorry it took me so long to respond. I had trouble logging in to my account.

Here is some more eye-candy:

Artillerieleichter
Landungsboote

Quote:
Lockheed L-130: Lockheed 1941 study for long range bombardment aircraft. GTOW of 250,000 lbs, top speed 380 MPH, 8000~ mile range.

Lockheed L-131: 1941 study for a two seat pursuit aircraft; top speed 416 MPH at 25,000 feet.

Lockheed L-134-3: Redesign of the Lockheed XP-58 Chain lightning. Led to a quite considerably different aircraft.
11-02-18 21:23
Interesting designs. Could you provide me with some more reference material and maybe a bit of background about each prototype - like what their intended mission was etc.?
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  #428  
Old February 17th, 2018, 02:17 PM
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Default Re: WinSP MBT: Das Reich

New landungsboote look great
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  #429  
Old February 21st, 2018, 01:14 PM
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Default Re: WinSP MBT: Das Reich

Quote:
Originally Posted by scorpio_rocks View Post
New landungsboote look great
Thanks! Could never have done it without a good solid foundation provided by yourself, of course . I'll tell you it was hard finding good source material for the Bundeswehr's landing craft. In the end modelling sites came up trumps. You would have thought with all the manoeuvres during the Cold War that someone would have had the presence of mind to take a few snaps of the damn things, but what little there was, was never from the right angle.

I'm going to be play testing them to see if they work properly. I'm especially interested to see how the barges equipped with rocket launchers work out.

I've changed the main armament on the "MAL-Typ-II" and the "EL-Typ-AL-170" to a 150mm gun that was actually used by the Kriegsmarine: the 15cm Schiffskanone C/28. I think 150mm is also a more reasonable armament for a gunboat. I can't wait to use these babies either.
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  #430  
Old April 1st, 2018, 07:10 PM
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Default Re: WinSP MBT: Das Reich

I recently handrolled a ballistics program from a 1983 Applesoft BASIC program I found in a 1983 Warships International issue; and converted it from BASIC to Python 3, and ran some quick tests after inputting the 5.56mm and 4.7mm DM11 data into the program:

In most Field Manuals, the M-16 is rated as being "Effective" against an area target at 800m.

The M-16 round has the following characteristics at 800m when fired from a height of 1.4m (average shoulder height) at a 1.2m target (average chest height):

Terminal Energy: 193.47 joules of KE. This is 2.28 times the minimum
energy (around 85 Joules) estimated as being necessary to seriously
incapacitate a human on the battlefield.

Terminal Penetration (Ballistic Gel): 16.72mm. This is 0.05x FBI req.

NOTE: The FBI standard for small arms is 304.8mm (12in) gel penetration. This represents the average human target, taking into account bones, organs, etc. This also represents law enforcement requirement to effectively incapacitate a target within moments of wounding. It's how they came up with 10mm Auto in the early 1990s -- to fulfill that requirement in a pistol.

The (in)famous 4.7x33mm Caseless (DM11) round has the following rating at 800m:

Terminal Energy: 255.73 joules of KE. This is 3.01 times the minimum
energy (around 85 Joules) estimated as being necessary to seriously
incapacitate a human on the battlefield.

Terminal Penetration (Ballistic Gel): 15.99mm. This is 0.05x FBI req.

The biggest difference is that at around 1600m; the rates change to:

5.56mm: 63.88J, 5.52mm gel penetration
4.7mm DM11: 73.38J, 4.59mm gel penetration

This matches with other statments I have found online:

Quote:
Ballistics for the 4.7mm caseless was rather close to the 5.56mm round. However, terminal ballistics was very different as the 4.7mm did not tumble or fragment upon impact (hence the 4.7mm round was considered inferior to the 5.56mm in this regard). The G11 program was based on the idea of increased probability of hitting the intended target by using the salvo principle; to wit, multiple rounds hitting the target through high rpm burst and delayed recoil.
Biggest thing I noticed was that for the same distances; the 4.7mm DM11 required slightly less barrel elevation in degrees than the 5.56; so it was inherently more accurate.

The other big difference was that the G11 had a built in optical sight from the start, while the M-16/M-4 family didn't get a flat-rail ACOG until the 2000s.

So I would rate the G11 as having the same specications as US weapon 009 M16A4 ACOG:

ACC: 6
HEK: 3
Range: 9

The biggest difference would be in the Rifle Squad. While the typical US Rifle squad has 80 HE units of ammo for M16, this would be increased in a G11 squad to around 160-170 HE units of ammo, because 510 rounds of 4.7mm weighs the same as 240 rounds of 5.56mm.

In case you are also wondering:

9x19mm M882 Ball @ 0 elevation is 389.2 J to 82.267M, and 88.11mm penetration of ballistic gel.

5.7x28mm SS190 Ball @ 0 elevation is 238 J to 143.2M, and 21.6mm penetration of ballistic gel.

Basically, Five Seven pistols extend pistol range from 1 hex to 2 hexes, and within the context of pistol power (1 HEK basically), it's all a wash; because the difference between being shot with a 389J or 238J round is not fun.
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