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November 5th, 2006, 01:04 AM
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Corporal
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Join Date: Oct 2003
Posts: 62
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug thread
Ctis Desert Tombs can no longer summon Tomb Wyrms.
I can find no way to summon Tomb Wyrms. I even made a Tomb King my prophet and still did not have the option to summon Tomb Wyrms.
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November 5th, 2006, 08:00 AM
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Captain
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Join Date: Apr 2004
Location: France
Posts: 820
Thanks: 4
Thanked 33 Times in 24 Posts
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Re: Bug thread
Bug: Reincarnation message with Bandar Log
I've seen twice in a game with Bandar Log the message:
****v has died and been reincarnated as a fully grown White One.
The problem is '****v' is actually a series of squares followed by a triangle (point down).
So I have no idea who died, can't see it and have no idea where it happened either.
Renaming was allowed but I hadn't renamed any unit.
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November 5th, 2006, 09:06 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug thread
Quote:
LDiCesare said:
Bug: Reincarnation message with Bandar Log
I've seen twice in a game with Bandar Log the message:
****v has died and been reincarnated as a fully grown White One.
The problem is '****v' is actually a series of squares followed by a triangle (point down).
So I have no idea who died, can't see it and have no idea where it happened either.
Renaming was allowed but I hadn't renamed any unit.
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Those symbols you see are probably unchecked checkboxes from e.g. Audio and Video Settings, and that triangle (point down) is probably the same as the "down" arrow in tax, PD etc screens. It sounds like a bug all right.
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November 5th, 2006, 12:46 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it
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November 5th, 2006, 01:51 PM
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Private
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Join Date: Nov 2006
Location: Chile
Posts: 8
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
Gods with Lvl 9 or 10 earth don't grant Protection +4 to blessed units on Marignon Middle Ages (don't know about the rest).
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November 5th, 2006, 02:04 PM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
Thanks: 145
Thanked 153 Times in 101 Posts
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Re: Bug thread
Quote:
Korosuke said:
Gods with Lvl 9 or 10 earth don't grant Protection +4 to blessed units on Marignon Middle Ages (don't know about the rest).
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They do. Unfortunately, it's bonus to ARMOR, and Flagellants don't wear any armor. It works on Knights of the Chalice, because they are wearing armor.
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November 5th, 2006, 04:18 PM
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Sergeant
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Join Date: Nov 2003
Location: Fürth, Germany
Posts: 384
Thanks: 8
Thanked 16 Times in 2 Posts
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] (esc) shortcut to menu not working properly
(esc) brings up the option menu ONLY when the right hand menu is active. If the menu is not displayed (toggled with (h)), (esc) does not bring up the options menu.
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November 5th, 2006, 04:28 PM
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General
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Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
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Re: Bug thread
Found some map edit bugs
[img]/threads/images/Graemlins/Bug.gif[/img]
#startspell <nation#> "spellname"
The spell is only available for the first turn. Upon hosting to the next turn all spells are forgotten.
[img]/threads/images/Graemlins/Bug.gif[/img]
#fort <fort#>
Fort types in deep sea provinces don't work properly. I was unable to get any water type forts to appear in a deep sea province yet labs and temples work fine. Land forts seem to be working.
[img]/threads/images/Graemlins/Bug.gif[/img]
#randomequip <#>
The description says a 4 will give many powerful items yet my testing reveals usually only 2 items will appear even tho the commander will have 7 open slots.
Hopefully more options will become available for randomequip.
__________________
There can be only one.
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November 5th, 2006, 09:08 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Bug thread
Quote:
Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it
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Mictlan obsidian sword as well
[img]/threads/images/Graemlins/Bug.gif[/img] Freezing mist does more damage than listed
Freezing cloud seems to cause significantly more damage than listed 1 AN. Worse, cold resistance doesn't seem very effective, as my LA Atlantis units with 50 or 75 CR suffered heavily from it.
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November 5th, 2006, 09:51 PM
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Private
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Join Date: Nov 2006
Location: Chile
Posts: 8
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Bug thread
Oh, ok. Thanks.
Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind. Also, my nature mages keep casting Berserkers on my archers when left with no orders. T_T
Actually, one of the mages was stupid enough to cast it on himself...
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