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  #421  
Old April 23rd, 2009, 05:59 PM
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DonCorazon DonCorazon is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I'll fight to the death if the game is still on. Again, I didn't know how much JM going AI really messed things up so wasn't sure if we were continuing. If me going AI helps balance things, I could do that instead.
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  #422  
Old April 23rd, 2009, 06:15 PM

Calahan Calahan is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by DonCorazon View Post
If me going AI helps balance things, I could do that instead.
Or Marignon could declare war on T'ien Ch'i. That would help balance things I think (lose one human opponent, but gain another). And it would give my troops something to do besides sock darning.
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  #423  
Old April 23rd, 2009, 06:56 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Can't believe I'm even bothering to argue with you.....

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Originally Posted by Zeldor View Post
...because you seemed to be the easiest target..."when you get into fair fight, it means you did something wrong"...
I don't understand why people don't get off their asses and attack you more often. They just let you pacify them with whatever makes them happy to lose the game, while you take the path of least resistance to victory.


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Originally Posted by Zeldor View Post
You wanted to fight with me here in Madness. You made the first move, you took one prov with important magic site. You put big armies near my borders.
Yes, I wanted the war. I took that province from Pangaea, I did not attempt to stop you from retaking it. I had -one- army with my pretender, parked at a lab, 2 provinces from the border - it had about 80 troops. The other castle was my staging point for forces entering C'tis, units funneling there moved out on a continual basis.


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Originally Posted by Zeldor View Post
and you parked huge army with your pretender in my lands.
80 units and a dozen mages 2 provinces from the border, is what?


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Originally Posted by Zeldor View Post
And of course that I talked with C'tis. He'd gain nothing from you killing me, he'd be just next target. But here he had chance to reclaim his lands, or at least do something.
Do what? Have a nice cozy border with the person who is winning the game? Who maybe will let poor little C'tis just wallow and choke in his own Miasma, wasting his time submitting turns until the rest of the game concedes to you?


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Originally Posted by Zeldor View Post
And of course that I waited for a good moment to attack you - moment when I'd no longer have to worry about Pan and have spells researched to deal with your big armies. I thought that there is no military activity with C'tis though, I had no scouts there and score graphs for provs were pretty much even. At least I know what you had all that unforted temples for
We were juggling provinces a lot, and I was losing incredible amounts of units. He had a seemingly neverending flow of Sirrush with W9 bless, and large groups of Marshmasters + Poison Slingers moving about. Too much to allow me to split forces safely - plus efficiency is out the door when you are dealing with Disease + AOE Poison.

Good job with your scouts though, if you want to keep making it sound like there wasn't a terrible war going on between C'tis and I, I can happily post the last dozen or so turns.
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  #424  
Old April 23rd, 2009, 08:02 PM

statttis statttis is offline
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I'm not going to get into who started what, but I will say that JM going AI won't affect the game. He was pretty much done for at that point.
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  #425  
Old April 23rd, 2009, 08:21 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I am still playing this game for sure. I was overestimating the impact Caelum going AI is going to have on this game. I was not prepared for it but I will be able to handle it from now on.

Midgard and TC are much more powerful than any of the rest currently.
This doesn't mean its not fun playing the game. I find that Dominions is most fun defending your lands anyway.

Even then if TC and Midgard decide that the game is not worth playing anymore than its pretty much useless continuing. Due to the amount of time I put into this game I wouldn't want to stop right now.
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  #426  
Old April 24th, 2009, 05:35 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
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  #427  
Old April 24th, 2009, 06:42 AM

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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by Evilhomer View Post
my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
Wow, two lots of Mass Flight! Bet they are all flying aces after that
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  #428  
Old April 24th, 2009, 10:11 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

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Originally Posted by Evilhomer View Post
Well I am happy to continue. I belive TC will win since none contests him but I am still enjoying the game. My royalties have had little success but atleast my skinshifters backed up by mass flight + army of lead/gold + rush of strenght + mass flight is causing some problems for pyth/aby.
Zeldor's neighbors should be attacking him at this point given their lead. If they aren't we agree TC has won.

And the main challenge Pyth has is Army of Lead (I waited to cast Master Enslave, hoping to benefit from your Fog Warriors Homer, but forgot the Troll Kings make Army of Lead so easy - one reason why I am annoyed with this map).
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  #429  
Old April 24th, 2009, 07:11 PM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

I fight for the freedon of Bogaris' lands from eeebil Mictlan oppression.
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  #430  
Old April 28th, 2009, 10:31 AM
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Default Re: Madness - 24 players, MA+LA, CBM 1.4 (running)

Frikken troll kings...
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