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November 6th, 2006, 12:00 AM
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Private
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Join Date: Feb 2006
Posts: 11
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Re: Bug thread
<bold> Can't run the game in Ubuntu Draper </bold>
When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:
Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory
The game worked before, but stopped a few days ago after a routine update that involved nvidia drivers and I can't remember what else. I reinstalled the game and installed the patch, but no go. Any suggestions?
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November 6th, 2006, 12:35 AM
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Private
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Join Date: Mar 2005
Posts: 35
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Re: Bug thread
Quote:
Blofeld said:
Quote:
Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it
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Mictlan obsidian sword as well
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From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.
There are plenty of other 2-handed 'clubs' in the game that are also length 3.
Resok
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November 6th, 2006, 12:58 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
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Re: Bug thread
Quote:
Korosuke said:
Oh, ok. Thanks.
Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.
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That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch.
Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 6th, 2006, 03:28 AM
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Second Lieutenant
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Join Date: Sep 2004
Posts: 559
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Re: Bug thread
Quote:
Freezing mist does more damage than listed
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Are you sure? It's Armor Negating. That means that it's still increased by the open ended die roll. Fully half of the victims of Freezing Mist will take more than a point, the ther half will take less (which is to say: none).
Freezing Mist is a deadly spell, but from what I've seen I think it works as intended.
-Frank
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November 6th, 2006, 05:04 AM
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Sergeant
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Join Date: Apr 2004
Location: Forlì, Italy
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Re: Bug thread
Very little and unimportant bug:
Early age Caelum scout has the CR100 ability of a caelian but has the wing color of a raptor
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November 6th, 2006, 12:02 PM
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General
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Join Date: Apr 2005
Posts: 3,327
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Re: Bug thread
Quote:
BluSteel said:
<bold> Can't run the game in Ubuntu Draper </bold>
When trying to start the game in Ubuntu 6.06, the screen flashes briefly and I get the message:
Creating link /home/winkler/.kde/socket-ubuntu.
can't create mcop directory
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Yeah, I ran into this as well. It's a known arts bug.
Essentially it thinks you're running kde and expects certain directories to exist.
Fix is simple though.
Just create the directory it's looking for:
mkdir -p $HOME/.kde/socket-ubuntu
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November 6th, 2006, 01:28 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: Bug thread
Quote:
Resok said:
Quote:
Blofeld said:
[img]/threads/images/Graemlins/Bug.gif[/img] Obsidian club sword is length 3
It should be 1, 2 tops by the look of it
Mictlan obsidian sword as well
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From what I understand, an obsidion 'club'/sword is a large two-handed sword-like weapon (since it's a long piece of wood with obsidian shards enbedded in it), and thus it being length 3 coincides with the length of all other 2-handed sword-type weapons.
There are plenty of other 2-handed 'clubs' in the game that are also length 3.
Resok
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I concur with damage 7 mictlan obsidian sword, but damage 4 obsidian club sword as found on Jaguar tribe warriors is a one-handed weapon (they have hide shields)
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November 6th, 2006, 01:36 PM
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Second Lieutenant
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Join Date: Feb 2004
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Re: Bug thread
Quote:
Cainehill said:
Quote:
Korosuke said:
Oh, ok. Thanks.
Now playing with Kailasa my Rishi casted gateway and his army of Apsaras was left behind.
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That's a major bug, known (at least to the players if not the devs) that they didn't see fit to fix in the first patch.
Then again, they didn't look at fixed versions of maps, the CB mods, etc, that had been around for over a year. Feh.
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Gateway was supposed to be fixed. You mean it still isn't working?
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November 6th, 2006, 01:56 PM
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Corporal
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Join Date: Nov 2003
Posts: 143
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Re: Bug thread
[img]/threads/images/Graemlins/Bug.gif[/img] Mournful of LA Atlantis are depicted with shields, yet they don't get them
They are armed with halberds, but assorted Shamblers (war shamblers, coral guards, mother guards) get huge coral glaives along with turtle shields.
It might be that coral glaives are one-handed code-wise and mournful's 2-h halberds override the shields
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November 6th, 2006, 02:32 PM
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General
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Join Date: Jun 2003
Location: az
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Re: Bug thread
Found some more bugs:
[img]/threads/images/Graemlins/Bug.gif[/img]
***** queen pretender still not working for at least one nation... late age Midgard.
[img]/threads/images/Graemlins/Bug.gif[/img]
AI opponent of R'yleh dreamlands will send anyone into the void gate instead of units with the summoning skill. This results in the death of commanders... even powerful commanders such as prophets. I setup a R'yleh computer opponent with a non-moving(0/2) commander with 9_astral, two items and over 100 life to make the game more challenging. By turn_5 the creature was dead. Perhaps a small AI adjustment can be done where the AI opponents with mages of magic path 5 or higher are not used for entering magic sites.
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