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November 18th, 2005, 07:09 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
Thanks: 0
Thanked 2 Times in 2 Posts
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Re: Turn 12
!!!
and hes immune to poison. I guess tritons aree the antiwyrm?
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November 18th, 2005, 10:57 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 12
Hmm. I'm not sure that the "Current Events" section should really be informing everyone of things that they would have no knowledge of without having scouts in the area.
Color me slightly disgruntled - I don't recall anything in proposed rules & setup that indicated this would happen. And if everyone is going to get accurate information on where / how my nation got its second fort, seems they also ought to get accurate information on the "explosive growth" of my forces - blasted militia, not blood summonses.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 18th, 2005, 11:07 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: Turn 12
Seems to me that anyone ought to be able to annouce anything they want. Some of it might even be true (and no, it was not me who posted the current events).
And - its a wiki. If you don't like it, edit it. Make it go away, if you like.
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November 18th, 2005, 11:42 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
Posts: 2,968
Thanks: 24
Thanked 221 Times in 46 Posts
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Re: Turn 12
Zona Nyl has returned from his managerial tour of Hades.
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November 19th, 2005, 12:32 AM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 12
Quote:
RonD said:
Seems to me that anyone ought to be able to annouce anything they want. Some of it might even be true (and no, it was not me who posted the current events).
And - its a wiki. If you don't like it, edit it. Make it go away, if you like.
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Hehe, indeed. If you "kill" the messenger the message shall disappear....
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November 19th, 2005, 04:34 AM
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Major General
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Join Date: Nov 2000
Location: 500km from Ulm
Posts: 2,279
Thanks: 9
Thanked 18 Times in 12 Posts
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Re: Turn 12
Quote:
RonD said:
And - its a wiki. If you don't like it, edit it. Make it go away, if you like.
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That would be very bad style, and defeat the whole purpose of the thing: I could go in and remove all council votings, change all treaties and tweak the rules (a real dragon is always chief of council because of it's inherent superiority) - thereby starting a nice editing war. And the game will go down about that.
I can't see that many 'hard facts' there besides that what the game tells us anyway. To make something at least somewhat useful from it, I would have to know either A) where Abysias or Mictlans home is or B) where Machaka met Mictlan. Ok, there must be a river somewhere. Might give me a vague clue about the location. Only if I had some scouts in the general area I could pin down things more, but then I would see the castle anyway, btw.
So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.
PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !
__________________
As for AI the most effective work around to this problem so far is to simply use an American instead, they tend to put up a bit more of a fight than your average Artificial Idiot.
... James McGuigan on rec.games.computer.stars somewhen back in 1998 ...
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November 20th, 2005, 03:52 PM
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Major
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Join Date: Jul 2004
Location: Alexandria, VA
Posts: 1,019
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 12
With 8 hours to go, I am missing:
Jotunheim
Vanheim
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November 20th, 2005, 05:24 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 12
Quote:
Arralen said:
So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.
PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !
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Which means that in the endgame, someone can post, "Peasants were startled to see the great Wyrm of Machaka in the province of Helm's Deep and cry out for a savior", thus making a target for Seeking Arrows & Ghost Riderings? Sure, the rumors might be bogus, just seeing if anyone would waste their gems, but still... I'm sure people will just love having their wyrm pick up a sucking chest wound, with not even the usual inkling of whom might have done it.
I can't say as I care much for the anonymous allegations and givings away of intelligence.
__________________
Wormwood and wine, and the bitter taste of ashes.
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November 20th, 2005, 05:33 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Turn 12
Helloooo... we are back, both me and my Wyrm. Not that we can do much but argue and make smack-talk... but here we are! Thanks to Alneyan for subbing for me. Not to sound flighty, but delaying hosting on Thursday until Sunday this week sounds good to me too...
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November 20th, 2005, 07:15 PM
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Sergeant
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Join Date: Nov 2003
Location: Rhode Island, USA
Posts: 259
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Turn 12
Quote:
Cainehill said:
Quote:
Arralen said:
So I (the player - don't anyone mention the council in this regard!!!) vote for keeping the news&rumors for roleplaying reasons.
PS: If you find out something about your neighbours/potential enemies, why don't you add a appropiate rumour yourself? Hey, you don't need to find something, just come up with something nice&plausible !
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Which means that in the endgame, someone can post, "Peasants were startled to see the great Wyrm of Machaka in the province of Helm's Deep and cry out for a savior", thus making a target for Seeking Arrows & Ghost Riderings? Sure, the rumors might be bogus, just seeing if anyone would waste their gems, but still... I'm sure people will just love having their wyrm pick up a sucking chest wound, with not even the usual inkling of whom might have done it.
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How is this different from any other game?
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