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  #431  
Old November 27th, 2006, 08:24 PM

Dodd Dodd is offline
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Default Re: Balance Mod Update

As this was the alien homeworld with a 4 billion population I expected a tougher defence. However I was counter attacked a turn later by a force of ten frigates ( a most enjoyable battle} but by then the damage had been done.
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  #432  
Old November 27th, 2006, 08:28 PM
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Default Re: Balance Mod Update

The order for ground construction is described as "Facilities > Units > Facility Upgrades > Unit Retrofits*". So generally smaller planets will be the first to add defensive units. Also, since the queue rate is highest on the homeworld, the AI prefers to build its ships there - so it's usually a while before they actually build units on it. An overall increase to unit build priorities might help.
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  #433  
Old November 27th, 2006, 11:06 PM

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Default Re: Balance Mod Update

Well... I think it's necessary. Otherwise you could go for a hail mary pass with a transport and some tanks and you've won the game.
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  #434  
Old November 28th, 2006, 03:37 AM
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Default Re: Balance Mod Update

Yeah, and unfortunately the large numbers of defined militia in the mod are overwritten by some secret stock backup setting.

I'll pump up unit production and maybe some more BSYs - that might encourage more unit construction for the AI early on.
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  #435  
Old November 28th, 2006, 03:41 AM

javaslinger javaslinger is offline
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Default Re: Balance Mod Update

Can you get any info from Aaron on that secret stock backup to work around it?

BTW, is Aaron open to collaberations with you and other top modders to improve the stock game?

Keep up the incredible work!

Javasligner
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  #436  
Old November 29th, 2006, 02:32 AM

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Default Re: Balance Mod Available for SE:V

Is there an icon , new screen or patch number that shows up anywhere that lets you know if the Balance Mod has downloaded sucessfully and is ready for use as there was for Star Trek Mod on SE4 ?
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  #437  
Old November 29th, 2006, 07:39 AM
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Default Re: Balance Mod Available for SE:V

When you press "New Game" it will be in the list.
When you select its entry in the list, you'll see Kwok with a puzzled expression, holding a meson blaster in one hand and an APB in the other.
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  #438  
Old November 29th, 2006, 03:31 PM
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Default Re: Balance Mod Update

You can Retrofit units?!?!? How?
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  #439  
Old November 29th, 2006, 05:23 PM
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Default Re: Balance Mod

In theory units can be retrofit, but there is no way to issue the order. I send a nag e-mail every so often asking for a retrofit screen that can handle multiple retrofits, and of course unit retrofits etc.
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  #440  
Old November 29th, 2006, 05:34 PM
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Default Re: Balance Mod

All the race members seem to be jubilant after the patch,it makes some of facilities pretty useless..
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