.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #431  
Old November 27th, 2002, 07:23 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Thanks Phoenix!

For now, I'm going to stick with the original TNG propulsion model.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #432  
Old November 27th, 2002, 07:25 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

SJ:

In regards to supplies, it's expected that larger ships will expend more fuel to move than the smaller ones, so I suppose they'll just have to tack on a few anti-matter pods.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #433  
Old November 27th, 2002, 07:28 AM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

"Thanks Phoenix!

For now, I'm going to stick with the original TNG propulsion model."

No problem. As I said, just an FYI.

Oh, here's another one. If at any time the standard movement given by the engines goes over 255, SE4 does one of two things:
1- Range Check Error
2- Sets the standard move to 0.

This only really comes into play if you've got REALLY big ships in QNP. Ex I have a ship that takes 50 move to get going one space (hey, the thing is 8000kt). It cannot go more than 5 spaces per turn because of the 255 cap.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
  #434  
Old November 27th, 2002, 07:42 AM
CombatSquirrel's Avatar

CombatSquirrel CombatSquirrel is offline
Corporal
 
Join Date: Oct 2001
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
CombatSquirrel is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Also, I believe that Extra Movement, and Bonus Movement do make your engines spend supply for the additional spaces moved, and that Extra Movement will only add to standard movement if standard movement propels your vessel at least one space per turn already... no free rides.

CombatSquirrel
Reply With Quote
  #435  
Old November 27th, 2002, 07:46 AM
CombatSquirrel's Avatar

CombatSquirrel CombatSquirrel is offline
Corporal
 
Join Date: Oct 2001
Posts: 99
Thanks: 0
Thanked 0 Times in 0 Posts
CombatSquirrel is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Suicide Junkie:
The current / planned Kwok-Coil system does have its own advantages.

For one, damage to the engines will slowly reduce your speed, until they get down to a critical point, whereupon they go offline.
At higher tech, you still get a decent speed while the engines are starting to break up.

...you could give the WarpCore 1 standard movement point, and a large supply usage.
That way, the core would not provide any speed without having intact engines, and the power used to travel would not decrease as you take damage to the engines!
Oh, I like that... clever and Trekkie at the same time.

CombatSquirrel
Reply With Quote
  #436  
Old December 1st, 2002, 01:13 AM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Greetings!

I have made a minor update to the site including more race descriptions and some new entries on the tech list. Plus a new spiffy browsing effect.

That's All for now.
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #437  
Old December 1st, 2002, 12:34 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Very nice browsing effect! Thumbs up!
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #438  
Old December 1st, 2002, 07:30 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,623
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Timstone:
Very nice browsing effect! Thumbs up!
See Fyron - I told you!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #439  
Old December 1st, 2002, 08:59 PM
Fyron's Avatar

Fyron Fyron is offline
Shrapnel Fanatic
 
Join Date: Jul 2001
Location: Southern CA, USA
Posts: 18,394
Thanks: 0
Thanked 12 Times in 10 Posts
Fyron is an unknown quantity at this point
Default Re: *** Star Trek Mod Discussion ***

Different people like different things. I still think it is annoying enough to stop going to the site. If you like it that much, maybe you should make 2 Versions of the site: one with the annoying fade effect, and one without. You don't have to duplicate the images, just the html files. So, it wouldn't increase disk space usage by too much.
__________________
It's not whether you win or lose that counts: it's how much pain you inflict along the way.
--- SpaceEmpires.net --- RSS --- SEnet ModWorks --- SEIV Modding 101 Tutorial
--- Join us in the #SpaceEmpires IRC channel on the Freenode IRC network.
--- Due to restrictively low sig limits, you must visit this link to view the rest of my signature.
Reply With Quote
  #440  
Old December 1st, 2002, 09:14 PM

Phoenix-D Phoenix-D is offline
National Security Advisor
 
Join Date: Nov 2000
Posts: 5,085
Thanks: 0
Thanked 0 Times in 0 Posts
Phoenix-D is on a distinguished road
Default Re: *** Star Trek Mod Discussion ***

FYI Fyron if you're using IE you can turn page transitions off.

Tools-Internet Options-Advanced tab-Browsing-uncheck enable page transitions.

Phoenix-D
__________________
Phoenix-D

I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
-Digger
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:46 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.