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  #431  
Old February 18th, 2004, 07:48 PM

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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
Originally posted by Zen:
I've deleted everything regarding 2.08 (Turns, fatherland files, etc) and it will not load.
You deleted the fatherland file too! That will make your saved game lost forever. So what is the problem after that? Doesn't dominions start at all? Try deleting the files in the newlords directory too.
I deleted the fatherland files of the 2.08 games. I totally deleted those games from the system (Actually saved them to a CD then deleted them). I deleted the contents in the Newlords directory and there are no mods going. Some of the players in the game are Computer Controlled, does it autogenerate their turns before anyone else takes their human turn? If I delete the computer turns will they generate?
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  #432  
Old February 18th, 2004, 09:49 PM
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Default Re: Dominions II Bug Thread

Bug:

Lifeless units are affected by regeneration.

The description of regeneration says lifeless units cannot regenerate. But give a Ring of Regeneration to a lifeless commander, and it will regenerate when wounded just like a non-lifeless.
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  #433  
Old February 19th, 2004, 05:46 PM
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Default Re: Dominions II Bug Thread

Wrong units for Utgard theme in 2.08

I get the wrong units for Utgard Jotunheim: Apprentice Warlock, Warlock, Demonbred, Vaetti as a commander, Seithkona as an unit...

Is it just me? Is my patch file corrupted during download?
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  #434  
Old February 19th, 2004, 05:50 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by ywl:
Wrong units for Utgard theme in 2.08

I get the wrong units for Utgard Jotunheim: Apprentice Warlock, Warlock, Demonbred, Vaetti as a commander, Seithkona as an unit...

Is it just me? Is my patch file corrupted during download?
It's not just you. There was quite a lengthy discussion about this, actually. There was a typo in the Utgard code which broke that theme.
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  #435  
Old February 19th, 2004, 08:45 PM
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Default Re: Dominions II Bug Thread

Not technically bug, but strangeness -- I've seen Mictlan cast Purgatory, when the only opponent it was likely facing was Ulm Iron Faith (the other AIs were far away and otherwise preoccupied, and none of Ermor, Ctis or Jotunheim were in the game.) Considering that Mictlan's blood-heavy and blood tends to favor demons, this struck me as rather odd. Ulm has the occasional Bane but nothing outrageous on the undead front so far.
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  #436  
Old February 19th, 2004, 10:04 PM

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Default Re: Dominions II Bug Thread

Ermorian Cultists, Grand Thamaturg, and Thamaturgs all are priests, but don't have the Sacred Symbol. If they are considered sacred (as they should) then it should have the symbol.
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  #437  
Old February 20th, 2004, 05:37 PM
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Default Re: Dominions II Bug Thread

Not to be a broken record on this, but is there any timeline on the Utgard fix, since it can't be fully corrected with the current mod tools? I've been refraining from including Jotunheim in my SP games on the off chance that the AI will choose Utgard and be rather crippled.
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  #438  
Old February 23rd, 2004, 01:13 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by fahdiz:
Not to be a broken record on this, but is there any timeline on the Utgard fix,
None that I know of at least.
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  #439  
Old February 23rd, 2004, 01:43 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Johan K:
quote:
Originally posted by fahdiz:
Not to be a broken record on this, but is there any timeline on the Utgard fix,
None that I know of at least.
Okay, Johan - thanks for the response.
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  #440  
Old February 23rd, 2004, 05:51 PM
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Default Re: Dominions II Bug Thread

It seems, er, odd, that it's not safe to send your pretender with the Ark. Granted he's neither sacred nor a priest, but in this case it would seem appropriate to make an exception, no?
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