.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars > Multiplayer & AARs

Reply
 
Thread Tools Display Modes
  #431  
Old August 2nd, 2005, 12:11 PM

Turin Turin is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 483
Thanks: 0
Thanked 0 Times in 0 Posts
Turin is on a distinguished road
Default Re: Item Mod

Quote:
Cainehill said:

Be even better if you could make them require 10 or 15 air gems, but still be forgable by an Air-1 mage, but you can't.
Interesting to read all those things about the item mod. You can make air boots 10 gems, but forgeable by a lvl 1 mage though. Just add air1 as a secondary path again and they cost 2*5 gems.
Reply With Quote
  #432  
Old August 2nd, 2005, 12:43 PM

jeffr jeffr is offline
Sergeant
 
Join Date: Nov 2003
Posts: 356
Thanks: 0
Thanked 0 Times in 0 Posts
jeffr is on a distinguished road
Default Re: Item Mod

Actually, having thought about it for a couple of more seconds, I think I like the idea of making Flying Boots and Boots of Quickness more difficult to obtain (via higher paths and higher cost) even more than I like the nerfing of the Life Draining weapons.

Flying and Quickness are very important (as demonstrated by the fact every SC has them, along with Luck) and should be difficult to obtain. A Life Draining weapon without Quickness isn't as bad. Non-flying commanders would have to slog through the map to reach you.

If it's pissing everyone off so much, maybe some damage could be given back to the LD weapons? I like the idea of having to increase your attack and damage via other items (or spells) in order to compensate for the weakened LD weapons, though.

On the flip side, I don't want to ruin the game for anyone. If someone really enjoys building flying, quickened, lucky, life draining Bane Lord types, then that's cool. Hey, I'll just keep providing a good target

So, hurry up and blast one another to hell so we can start another game and test all of this out
Reply With Quote
  #433  
Old August 2nd, 2005, 01:51 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Item Mod

Jeffr, this game is going to keep going for a loong time..

There is no end in sight!
Reply With Quote
  #434  
Old August 2nd, 2005, 02:42 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Item Mod


I put some of these suggestions in the mod thread.

Quote:
As I understand it, with an AoE attack the hit is certain
I know that units with mirror images/glamour arn't always hit by aoe weapon or spells. So I'm not sure if that is true. The firebrands, star of thraldon, and other aoe attacks are pretty nice, but they arn't as good as an unmodded LD weapon
Reply With Quote
  #435  
Old August 2nd, 2005, 03:55 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Item Mod

Hehe, mirror image is whole another can of worms... It would seem that it helps even against precision 100 spells and AoE spells and attacks and everything, really. It's a rare ability, though, and if you only have one mirror image (as with glamour, right?) it's likely that one of the two attacks of a morning star hits - which is likely to be deadly if the wielder has a strength value about the same as your protection.

I'm just saying that in the base game there are no AoE weapons that add strength. What are the implications for Vans, Serpent Dancers, and all other poor troops who rely on defense to survive? Do they need another cheap counter? (Aren't the weapons, like, 10 gems a piece?) I guess I kinda like the element of attack vs. defense, which is lost with AoE weapons. This needs to be tested out to properly assess, I'm sure, so maybe you'll tell us how things work out in Faerun!
Reply With Quote
  #436  
Old August 2nd, 2005, 04:33 PM

Oversway Oversway is offline
First Lieutenant
 
Join Date: Feb 2005
Posts: 693
Thanks: 0
Thanked 0 Times in 0 Posts
Oversway is on a distinguished road
Default Re: Item Mod

It seems that glamour auto-casts mirror image - so you get more images if your glamour-d commander has air magic. But otherwise I think you are right, just 1.

As far as MI being rare... depends on how many air nations are in the game
Reply With Quote
  #437  
Old August 2nd, 2005, 11:32 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default Re: Item Mod

I think mirror image should protect against precision 100 attacks, but not against area affect attacks. The difference being, a 100 precision attack always hits what the attacker is aiming at, but what if he's aiming at a false image?

If it protects you from area affect, that would be a bug.

I didn't realize that adding fire strike area affect to fire brands makes them always hit. Doesn't the area affect portion always hit, but the regular damage part of the attack miss sometimes? That would make them overpowered, I agree.
Reply With Quote
  #438  
Old August 3rd, 2005, 07:05 AM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Item Mod

Mirror image is rather bugged indeed. I'm not sure if I agree with your conceptualization, though; consider, if a blind being casts enslave mind, should mirror images stop it?

The magic item mod adds to weapon #80 an area of effect 1, as far as I can see. 80 is Fire Brand, according to the weapon&armor database. My understanding is that the AoE affects the regular attack part of the weapon, and the special effects are weapons of their own - hence, the weapon should always hit every target in one square, regardless of attack or defense. (Upon closer inspection it would seem that the fire effect is integrated into the Fire Brand, so it's not a weapon of its own. Thus it's possible that also the fire part of the attack enjoys the benefits of AoE.) Isn't the damn thing also armor piercing and have base damage of 12? It's probably even better then than the morning stars with 2 attacks each, against some enemies at least. I dunno if they are overpowered without testing it out, but on the drawing table they do look pretty much a no-brainer in comparison to the other weapons available.
Reply With Quote
  #439  
Old August 5th, 2005, 02:18 PM

Jurri Jurri is offline
Captain
 
Join Date: May 2004
Posts: 860
Thanks: 0
Thanked 1 Time in 1 Post
Jurri is on a distinguished road
Default Re: Item Mod

A new turn! With a cruel, cruel stab from my bestest friend (after the good council of Arcoscephale and their furry lord, of course), Chris, without the one turn warning we had agreed upon. Time after time he betrays my trust, and yet I foolishly, foolishly understand not to stop giving him another chance.

What version is the server running? I notice a discrepancy with a battle replay and report.
Reply With Quote
  #440  
Old August 5th, 2005, 02:41 PM

CUnknown CUnknown is offline
Captain
 
Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
CUnknown is on a distinguished road
Default War!

Yes, I know, I attacked without the 1 turn warning. Ulm justifies the attack in the best interests of the world as a whole, we cannot allow it to be ruled by invaders from outer space! Also, Jurri ruthlessly slaughtered some wolves of mine trying to rid the world of the remnants of Pangea, so in reality, he struck the first blow, nullifying the ceasefire agreement.

That's my story and I'm sticking to it!

The server should be running 2.16, like it had been.. there is a discrepancy?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:32 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.