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  #4431  
Old January 10th, 2005, 05:10 AM
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Default Re: Babylon 5 Mod

Nice new avatar RagsX!
If you read "The reactor thread", you know the reason I haven't finished anything yet. Not even the general techs are ready...
You can spank me when you're ready clubbering me...

I promise that I'll work this week to complete the general techs.
I've also granted Grumbler his wish; to make the damage deterioration almost zero. Weapons in space (except plasma) loses almost no power. There still is a damage deteriorationfactor, but it is very low.
Stay tooned!
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  #4432  
Old January 10th, 2005, 05:35 AM
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Default Re: Babylon 5 Mod

Quote:
Timstone said:
I've also granted Grumbler his wish; to make the damage deterioration almost zero. Weapons in space (except plasma) loses almost no power. There still is a damage deteriorationfactor, but it is very low.
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  #4433  
Old January 10th, 2005, 05:56 AM
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Default Re: Babylon 5 Mod

Rest assured Fyron, there is still deterioration, but it's not as much as I initially created it.
I have linked the whole system together with equations and formulae. That's one of my forté's; make useless jungles of equations and heaps of formulae no one uses.

I'll post a sample when I'm able to get to my components.txt.
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  #4434  
Old January 10th, 2005, 06:21 AM
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Default Re: Babylon 5 Mod

Stock SE4 has way too little damage attenuation.
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  #4435  
Old January 10th, 2005, 06:34 AM
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Default Re: Babylon 5 Mod

I agree, but on the other hand. In the vastness of space there is litte resistance, so litte kinetic energy is lost to friction. So only weapons based on the transfer of heat (plasma) are at a disadvantage. Maybe weapons based on gamma radiation (ion, particle, molecular) are a bit weaker too because of the background radiation. But essentially weapondamage won't deteriorate at all. But because I like making forumlae and useless equations, I invented damagedeterioration for the B5 Mod. Taadaa!
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  #4436  
Old January 10th, 2005, 06:45 AM
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Default Re: Babylon 5 Mod

In addition, damage is till be lost due to the armor system
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  #4437  
Old January 10th, 2005, 07:09 AM
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Default Re: Babylon 5 Mod

Something a bit different.
I just DL'ed, printed and binded the Last pages of a nice heap of bonusmaterial for the B5 Wars books.
Agent One of the "Agents of Gaming" has kindly pointed me to a DL-point from which I can DL a few unpublished bonusmaterial. It's nice to have such priveliges.

Jippie! Timstone is happy, happy, happy, hahahahah. Obey my dog!
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  #4438  
Old January 10th, 2005, 08:42 AM
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Default Re: Babylon 5 Mod

In anticipation of something finished I am now learning the ropes of the game in a small patch I made myself. Basically I grabbed excisting 6 major races from other mods (The B5 ones) and modded them for about 20 hours to get them more "realistic" (they are not neo-standard compatible yet and the AI is a bit rusty, so no point sending them to any of you)
Also made a new intro screen just to make our game look better.
For those interested you can watch the intro screen here:
http://www.shadow1980.nl/images/Intro.bmp

The Intro screen contains the race logo's of the 6 races I use as well, basically I changed race pics from the Vorlon, Shadow's and Minbari.

Anyways this enables my fiancee and me to enjoy our game with a "B5 touch" until you guys finished the mod or until I get bored and write a mod myself.
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  #4439  
Old January 10th, 2005, 09:07 AM
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Default Re: Babylon 5 Mod

Hmm... it seems we got another Dutchy in our midst.

Wees welkom beste Nederlander en geniet van het goede gezelschap alhier.
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  #4440  
Old January 10th, 2005, 10:09 AM
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Default Re: Babylon 5 Mod

Shadow1980, any interest in working with me on the current revision ?
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