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  #441  
Old July 10th, 2005, 08:51 PM
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Default Re: spell mod and elementals


Seems about right - a level 8 research spell is supposed to have some oomph, not to mention that most nations aren't going to have a whole lot of mages that can cast it. The lower level versions, I generally wouldn't cast at all, unless maybe something desperate was going down : just not efficient to burn 1 gem per elemental.
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  #442  
Old July 12th, 2005, 06:48 PM
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Default Re: spell mod and elementals

What about Draconians? Would it not be thematical for the size 4 Draconians to have the "Wing Buffet"-Weapon as well in addition to their bite attack?

The two added nature skills for the chief is nice, but I feel that they are still inferior as compared to sea trolls (same level, same cost) who regenerate and are not cold blooded...just wondering.
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  #443  
Old July 13th, 2005, 11:35 AM
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Default Re: spell mod and elementals

But Draconians OMG HAX

FLY!
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  #444  
Old July 18th, 2005, 11:12 PM

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Default Re: Conceptual Balance Series (Mod)

Oracle doesn't seem to be spawning astral gems. How does this work exactly?
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  #445  
Old July 18th, 2005, 11:35 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Huntsman said:
Oracle doesn't seem to be spawning astral gems. How does this work exactly?
Normally, they apear in the oracle's gem box. However, there is a bug in the current version where it no longer produces them.
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  #446  
Old July 19th, 2005, 11:09 PM
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Default Re: Conceptual Balance Series (Mod)


But the Great Enchantress (in Zen's pretender mod) does produce her one per turn. Seems it should be fixable via mod?
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  #447  
Old July 20th, 2005, 09:41 AM
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Default Re: Conceptual Balance Series (Mod)

As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
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  #448  
Old July 20th, 2005, 12:30 PM

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Default Re: Conceptual Balance Series (Mod)

Quote:
Endoperez said:
As far as I understand, the bug is in the current version of Zen's mod. Greath Enchantress generates an astral pearl pper turn in the base game, but the Oracle's ability is added in the mod.
Bummer. 2 pearls per turn is the Oracle's most redeeming quality!
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  #449  
Old July 20th, 2005, 01:04 PM
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Default Re: Conceptual Balance Series (Mod)

It shouldn't be that hard to fix if it really is a bug in the most recent version of the mod... But as there have been gem-generating units since Dom:PPP and the newest patch is old, there is little possibility of the game having the bug.
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  #450  
Old July 20th, 2005, 01:11 PM

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Default Re: Conceptual Balance Series (Mod)

The oracle doesn´t generate the gems, because Zen put a #clearspec command after the #gemprod command. So it gains the ability to produce gems and loses it immediately.
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