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  #441  
Old June 17th, 2003, 09:36 PM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Ihope that weapons especially are useful in the new Version. That would not need a proportions mod. ALso I would like fighter based races to have some kind of equal based chance of winnning. I get my butt handed to me all the time
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  #442  
Old June 17th, 2003, 09:59 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

"Weapons especially are useful"? What do you mean by that? Aren't weapons always useful for making things go boom? Did you put some specific kind of weapon in angle brackets, that would cause it to disappear...
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  #443  
Old June 18th, 2003, 03:23 AM

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Default Re: SE5, Tell Aaron what\'s on your Wish List

Point noted! LOL
I meant that weapons like torpedoes should be a little more powerful to justify the negative factors as opposed to a beam weapon that does relatively the same factor of damage. Does that sound a bit more better?
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  #444  
Old June 18th, 2003, 06:47 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Hey, just out of curiosity, does anyone have a resonably accurate guess/timeline for the production and subsequent release of SEV??
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  #445  
Old June 18th, 2003, 07:08 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Supposedly next summer, but I don't know if it will really be ready by then.
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  #446  
Old June 18th, 2003, 07:00 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Just another idea, dunno if its posted anywhere already, but ...

Using TAB pages like when clickin planet(detail/facil/cargo/ability) on SECTORS too, when sector has more than one planet or whatnot:
(planets/ships/bases/misc)
This would filter "useless"
warppoints, minefields, storms, asteroid fields etc to misc tab.
Putting fleets, ships, units in another, bases in one and planets in one, things wouldnt be so 'messy' no more
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  #447  
Old June 18th, 2003, 10:48 PM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

I don't know if this has been suggested before but it will be now. I just don't know if it'd be possible to do in SEV. But I was thinking of something along the lines of Stargate SG-1.

This would be a facility that can either be researched (at a very, very high cost) or could be set to be only found in ruins, or it could only be made available on your home world that would allow one to use a "use facility" button. Having this facility would make it possible for you to build troops on a planet and then use the Stargate to open a portal to an enemy planet with a similar stargate. This would add another area to the game that would need to be watched carefully to insure that you do not lose that planet. But like I said, I don't even know if it's possible. What does everyone think about it? Good or bad idea? Any way to make this work better then what I described?

[ June 18, 2003, 21:52: Message edited by: Ragnarok ]
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  #448  
Old June 19th, 2003, 12:40 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Ragnarok, that would be like an invisible maze of nodes linked to planets that only reveal themselves after you searched the ruin or facility. I like the idea. Would add to the importance of troops.
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  #449  
Old June 19th, 2003, 08:24 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

stargate's would make it to complex.

i think ship sizes should be up to the player.

[ June 19, 2003, 07:26: Message edited by: narf poit chez BOOM ]
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  #450  
Old June 19th, 2003, 09:09 AM
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Default Re: SE5, Tell Aaron what\'s on your Wish List

Stargates as an option would be a good idea, but certainly not as the standard game affair.
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