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  #441  
Old April 17th, 2008, 11:35 AM
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Default Re: Mictlan is taunting us

My only fear of you Zeldor is that you will take the island and prolong the game. I guess you cannot understand my psyche: while I am going through the motions of playing to win (eg attacking Pythium) because that is my responsibility for having joined the game, in my heart I'd like Pythium to win so we can move onto a new game. Epik battel is living up to its name - EPik.


This was Ermor's curse and last laugh on Eriu - I would have rather gone out a long time ago like them then play on as a 2-bit crippled power with no chance of ever winning a battle.

Die Pythium! Long live Pythium!
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  #442  
Old April 17th, 2008, 12:07 PM

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Default Re: Mictlan is taunting us

Well, Bandar Log controls the island now. Pythium got big losses but still managed to keep a lot of SCs, mages etc. And nothing to research, so mages can do other nasty things and he can still get the island, he just needs one more VP.
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  #443  
Old April 17th, 2008, 12:14 PM

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Default Re: Mictlan is taunting us

No one needs to make a Monkey Island joke.
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  #444  
Old April 17th, 2008, 12:39 PM
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Default Re: Mictlan is taunting us

Bandar only controls because the Seraph has yet to land....
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  #445  
Old April 17th, 2008, 01:24 PM
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Default Re: Mictlan is taunting us

Any screenshots of the seraph, I'm really intrigued by it now.

PM me the stats if you think it would be too much information to post openly.
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  #446  
Old April 17th, 2008, 06:56 PM
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Default Re: Mictlan is taunting us

Try the Dom3 database - it's in the sig on any of Edi's posts. That has full Seraph stats.

And as Zeldor says, it's vulnerable to the standard range of SC kill spells. More so than Tartarians in many cases
(I don't know where you got this idea that lots of my SCs and mages survived. Not the combat replays, that's for sure).

I lost the island mainly due to my quaint belief that stacking multiple Air Domes was too close to an exploit for my taste. It did afford me some satisfaction that even after sucking down ~200 gems worth of attack spells (650 casualties from Flames From the Sky castings alone!), I fought off twice my my numbers in Machakan troops.

I only took the Isle in the first place because I was in a trailing third position overall and didn't see any great chance of capturing it if another player took it. I'm quite happy to have got to more or less second place in the graphs after that.


I think that the game would have been a bit more interesting with a 2 VP win condition. I'd likely have been pushed off the Isle 12 turns ago, and wouldn't now be in a position where there's likely to be ~40 turns of game to go before a VP win can be completed.
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Old April 17th, 2008, 09:13 PM
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Does anyone know of someone honest who can act as a temporary sub for me for 1-2 weeks? I would really appreciate this. Thanks in advance.
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  #448  
Old April 18th, 2008, 01:06 AM

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Gregstorm:

But you didn't even put 1 of a kind.

Fires from the Sky killed a bit less, I think. They do 15AN damage and I don't think it sums up from several castings. But yeah, it should have killed like 60-80% of your mages, but no harm to angels, tartarians, etc. And you still have a lot of mages that you can teleport

And no, Tartarians are much much easier to kill than Seraph [Seraphs biggest vulnerability is Magic Duel though].
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Old April 18th, 2008, 05:36 AM
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I didn't have enough domes, true.

Damage from Flames From the Sky does stack, like any artillery spell damage. And 4 getting through is more like a 90% kill rate, on average. I'm a little annoyed that the Astral dome stopped only one of the 20+ spells that came in, to be honest. Not really a 50% stop rate.

Tarts aren't too much easier to kill than Seraphs, I think. There are nice anti-undead spells for dealing with them, but their extra hp over Seraphs makes a difference against the regular stuff. Save or die spells wouldn't be an effective option against the ones Machaka have been fielding, for example.
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  #450  
Old April 18th, 2008, 06:59 AM

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But you didn't have the astral dome turn before, so you cast it. And it got into randomiser and I guess it was cast as one of the last spells.

And seraphs is strong because of self-buffs, awe, flying and couple other thins. HP is not so really important factor for SC as long it is not very low of course.
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