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February 3rd, 2010, 05:13 PM
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BANNED USER
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by BigDaddy
In what cases should I use the CBM?
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You shouldn't ever use it if you find the game already balanced, obviously. Kissblade summed it up perfectly, no need for further discussion. You don't sound like you have a great deal of dom3 MP experience though, so maybe you're wrong about the balance. Keep playing and see how you feel :]
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February 3rd, 2010, 12:47 PM
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Major
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Re: Conceptual Balance Mod 1.6
There is no "should". As I said, it is a matter of opinion. You stated that you felt the game has no imbalancing issues. In that case, why would you use a "balancing mod" if you felt it added nothing to balance. The point of cbm is for people who felt "Hey, some of these pretenders/troops/summons/nations don't appear to be costed right ..." or "Turtlegemgenthreehourmicro" is not fun. If you have none of these issues, then why use it? 
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February 3rd, 2010, 07:10 PM
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Second Lieutenant
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Re: Conceptual Balance Mod 1.6
The reason I struggle with believing that a billion small changes -must- be necessary is that according to the company their patches (now 23b) include balances. And so, I wonder if vanilla spells are really balanced, or if maybe the CBM is in a strategy rut.
Or maybe the writers of the game don't see it as such a hardcore competitive game.
So, I'm just skeptical that they have said they been rebalancing it, but a nation, MA Man, is still way more difficult to win with.
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February 3rd, 2010, 07:35 PM
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BANNED USER
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Re: Conceptual Balance Mod 1.6
KO and JK, the guys who made dom3, haven't really focused on balance. They have said as much themselves. The balance changes they have made have been very limited, the most notable ones being some nerfs to Hinnom, changing the cost of jaguar warriors and changing costs/cap restrictions for van and helheim. Each of these has really only been after many, many threads complaining about these units.
It's kinda cute that you think that way though. It must be balanced because it's had lots of patches. Heehee.
You say 'maybe I'm missing tactics somewhere' but judging from your posts I'd say you have only a beginner's grasp of dom3, which has a huge learning curve. You're missing a /huge/ amount currently.
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February 3rd, 2010, 07:40 PM
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Second Lieutenant
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Re: Conceptual Balance Mod 1.6
Well, then I disagree that clam hoarding should be made impossible. ROR 15 seems like a long time, but it pays off in the next game stage. How about ROR45?
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February 3rd, 2010, 08:04 PM
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Major General
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by BigDaddy
Well, then I disagree that clam hoarding should be made impossible. ROR 15 seems like a long time, but it pays off in the next game stage. How about ROR45?
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First of all, no one forges clams without hammers.
Second, consider there's other ways to reduce forging cost (Steel Ovens or Banefire Forge sites, Forge Lord pretender, Hammer of the Forge Lord artifact, Hammer of the Cyclops 'artifact' (wishable, not forgeable), Forge of the Ancients global spell), so there's no 'fair' cost for an item that produces gems and can be produced indefinitely. The max price reduction you can achieve is 80%, and it is quite possible to achieve that. (Well, there's some rounding factors involves as well, so the ultimate cost is actually less than 20% - you can reduce 5gem items to no gems with the right combination of reductions).
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February 3rd, 2010, 08:12 PM
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Major General
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Re: Conceptual Balance Mod 1.6
Worthwhile vanilla pretender chasses (I'm probably missing a few, but these are the ones that jumped out at me):
Wyrm
Gorgon
Cyclops
Prince of Death
Oracle
Fountain
Ghost King
Lich
(Avoiding pretenders who are very nation-specific, although most of those are just bad). So its 8, maybe a couple more i missed. (The dragons are probably perfectly playable, but why you'd choose them over the ridiculously cheap Gorgon or PoD is beyond me).
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February 3rd, 2010, 09:10 PM
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Re: Conceptual Balance Mod 1.6
Gorgon is only available to very few nations, but is a total no brainer.
PoD is not available to a handful, but as an awake SC is often a total no brainer.
But this is all stuff that's been covered a million times before :]
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February 3rd, 2010, 11:43 PM
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Second Lieutenant
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Re: Conceptual Balance Mod 1.6
Wait... Yes, I was LA Mictalan and I hired a King of Rain every turn from the begining until turn 16. I had 15. The performed all the major fighting, research, and blood collection duties, and my research was still very strong. I don't end up with as many demons, however, as the manual says I can, but then, I want to go to blood 5 and get the general. One of the Kings can ussually cast Ice Devil... It is entirely possible to hire the most expensive unit everyday, especially if its holy... Plus, the King of Rain can smite so I don't need any evo at all. I don't know, though, because it seems like the people here see that as a backward strategy.
Anyway, I digress... It is too bad, that clams can't be used in a way were the gems must stay on your mage, so that they can be used in their most enjoyable way, that is, that you don't have to micromanage your mages spell casting supplies so much. Ultimately I see why gem hoarding had to be disabled...
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February 3rd, 2010, 11:47 PM
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BANNED USER
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Re: Conceptual Balance Mod 1.6
Quote:
Originally Posted by BigDaddy
Wait... Yes, I was LA Mictalan and I hired a King of Rain every turn from the begining until turn 16. I had 15. The performed all the major fighting, research, and blood collection duties, and my research was still very strong. I don't end up with as many demons, however, as the manual says I can, but then, I want to go to blood 5 and get the general. One of the Kings can ussually cast Ice Devil... It is entirely possible to hire the most expensive unit everyday, especially if its holy... Plus, the King of Rain can smite so I don't need any evo at all. I don't know, though, because it seems like the people here see that as a backward strategy.
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This really has nothing to do with CBM. Basically it sounds like you were winning anyways so it didn't really matter.
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