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  #4511  
Old January 26th, 2005, 07:12 PM

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Default Re: Babylon 5 Mod

I'll give it a try
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  #4512  
Old January 27th, 2005, 05:18 AM
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Default Re: Babylon 5 Mod

Work on the weapons is progressing nicely too. I've processed half the general weapons and the Narns are next in line. I've already chosen weapons for the Abbai and the Minbari. They are next in oline after the Narn.

BTW, what is the plural of Narn; Narn or Narns?
And what about Minbari and Abbai?
Just a random thought...
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  #4513  
Old January 27th, 2005, 01:51 PM
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Default Re: Babylon 5 Mod

Hm they i think Minbari resemblers both the singular and plural. Not sure about Abbai though, but i think it goes the same way. Same with Narn i think
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  #4514  
Old January 28th, 2005, 05:05 AM
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Default Re: Babylon 5 Mod

RagsX:
I received your e-mail, but due to familystuff I haven't send you an answer yet. I will do that when time p[ermits me.
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  #4515  
Old January 28th, 2005, 02:16 PM
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Default Re: Babylon 5 Mod

No big deal. Hopefully you will be able to answer me this weekend, though early next week is okay as well. Im looking forward to it.
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  #4516  
Old January 28th, 2005, 08:25 PM
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Default Re: Babylon 5 Mod

Quote:
Imperator Fyron said:
You can also just use AI tags to control which facilities the AI builds exactly.
Yes, of course (especially in this mod) but you need to set up the facilities and planetary build queues to make sense. Remember that the AI does not know how large the planet is before it starts to build, so the precise order of construction is very important so that you have the right total facilities for each planet when it runs out of "slots."
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  #4517  
Old January 28th, 2005, 08:27 PM
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Default Re: Babylon 5 Mod

Fighters and bombers? Where in the B5 universe did this distinction arise?
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  #4518  
Old January 28th, 2005, 09:51 PM
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Default Re: Babylon 5 Mod

It just makes sense. Starfuries arent meant to bombard capitalships, thats work for the Thunderbolts. The Minbari have different classes of fighters as well, with the Nial being the superior fighter. There is the Tishat as well, which is some kind of precessor of the Nial. They have some kind of bomber as well, i just dont remember its name. I think the narn have the Frazi and something which is called Gorith or something.
In addition, its not necesarry to go canon all the way. Lastly, there is one major B5 mod, for a game called Armada 2. The mod took several years to complete, and they have included different "kinds" of fighters as well. I dont see a reason why our mod should include that feature as well. Look at modern fighters, we have specialized fighters and bombers as well.
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  #4519  
Old January 28th, 2005, 11:07 PM
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Default Re: Babylon 5 Mod

BTW, what is the plural of Narn; Narn or Narns?
Think Fish and Sheep..

My, that's a lovely looking sheep you have under your arm. (Singular)
My that's a lovely looking Narn; Minbari; Abbai .. blah ..blah

Hey, look at them fish shagging in that tank. (Plural)
Hey look at them Abbai, Minabari, Narns or Narn ..blah.. blah,

Although Abbaians might work it does not stop you using Abbai
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  #4520  
Old February 2nd, 2005, 08:00 PM
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Default Re: Babylon 5 Mod

Quote:
Ragnarok-X said:
It just makes sense. Starfuries arent meant to bombard capitalships, thats work for the Thunderbolts.
Ah, but Ivanova didn't know that when she attacked the capital ships in Severed Dreams in a Starfury. Thunderbolts were replacements for Starfuries, they were not a different type of fighter. If you look at the Mod as is, you will see that it has different types of fighter hulls, and players can put weapons in each that are optimized against ships, generalized, or optimized against planets. Thunderbolts would be larger versions of Starfuries, not a different breed of animal.

Quote:
The Minbari have different classes of fighters as well, with the Nial being the superior fighter. There is the Tishat as well, which is some kind of precessor of the Nial. They have some kind of bomber as well, i just dont remember its name.
Again, you have a source for this? I have been looking through all of JMS's posts for "Tishat" and come up blank. And no mention of "Minbari bombers" either.

Quote:
In addition, its not necesarry to go canon all the way. Lastly, there is one major B5 mod, for a game called Armada 2. The mod took several years to complete, and they have included different "kinds" of fighters as well. I dont see a reason why our mod should include that feature as well. Look at modern fighters, we have specialized fighters and bombers as well.
I begin to see. This isn't a mod about adapting Space Empires IV to the Babylon 5 universe, it is about adapting the game to what you think the B5 universe should have been, had JMS had a clue.

Homie don't play that game. Be seeing you.
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