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Suicide Junkie said:
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They are indeed pretty slow for open combat, but open combat is pretty hard on all the weapons.
Big densely packed fleets make all the weapons more effective; the targets won't be able to evade or run, and there will be a lots of targets to choose.
Choosing a strategy that spreads your fire around is also very important. Because of the leaky shields and armor, crippling an enemy is much easier than destroying them; 2 or 3 disabled enemy ships means less return fire than 1 vaporized ship. This is particularily so with missiles since they tend to overkill a ship.
I think I will increase the speeds by 1, however.
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It is becoming hard not to notice how there is a constant reference to large fleet battle i.e. The Battle of Tudran. I don't know how many people play CB but I'd have to think that battles of that size are not the norm. They may be the norm for the CB PBW games but I doubt that they can be considered typical.
While I appreciate huge firefights with lots of explosions as much as the next guy battles of that size do not allow ships/fleets to show their designs/strategies exactly because of the dense packing.
If I may make a suggestion...
I think the missile speeds should track against Missile Manufacturing. The following suggestions are for late game X series missiles.
Heavy Kinetic Missile should end up with a max speed of 7 to 9 so that it is faster than a Propulsion VI fighter.
Explosive Missiles would be 5 to 7 in order to outrun late game destroyers which end up with a combat speed of 4 to 5.
Nuclear Missiles should be 4 to 6 reflecting their general targetting against slower battleships and dreadnoughts.
PBMs can stay right where they are since their target doesn't move.