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March 9th, 2004, 04:57 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Thought I had added more levels to it. Odd. It does have 3x the shield points of the stock Version. You think that is not enough? Maybe with high tech levels you can get a WP with as much damage resistance. Starting tech levels you can get at most 1530 HP from a WP.
[ March 09, 2004, 14:59: Message edited by: Imperator Fyron ]
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March 9th, 2004, 05:24 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
This is the ruin tech which I'm speaking, are you confusing it to Shield Array?
Where you get that 1530 HP, I'd think it's almost 2000 HP since the worst armor has dmg resistance/size ratio 10.
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March 9th, 2004, 06:02 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
yea it is rather weak.... Perhaps increase the shield by 4x its current rate... and add a few levels... ( Also add some additonal cargo on it ... to entice people to build it )
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March 9th, 2004, 07:19 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by Asmala:
This is the ruin tech which I'm speaking, are you confusing it to Shield Array?
Where you get that 1530 HP, I'd think it's almost 2000 HP since the worst armor has dmg resistance/size ratio 10.
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Massive Planetary Shield Generator generates 15000 shield points.
Lowest light armor has 8 hp and is 1 kT. 200 kT WP. 10 kT for comp core, which has 10 hp. 190 kT of light armor nets 1520 hp. Of course, this depends on your race type... Magic races have their weakest light armor at 8 hp/kt.
[ March 09, 2004, 17:25: Message edited by: Imperator Fyron ]
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March 9th, 2004, 07:37 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
-> Where can i find the newest Version of the Adamant Mod ?
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March 9th, 2004, 07:43 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
The Adamant Mod website is: http://adamant.spaceempires.net/. You can find the latest full Version there. The (recently frequent) patches get posted here. The latest released Version is 0.13.32.
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March 9th, 2004, 08:13 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
thanks for the fast answer ^^
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March 9th, 2004, 08:23 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Time for some more teaser!
Version 0.14.00 - UNRELEASED:
1-24. old teaser
25. Added - Organic Version of Repair Drone.
26. Changed - Mine Cloaking Devices now provide one higher level of Psychic Cloaking, due to the fact that they do not have any sort of mental signature to detect. The highest level of mine Cloaking Device leaves them undetectable to psychic scans, though still detectable to other forms of scanning.
27. Changed - All components and facilities with the ability Combat Modifier - System now state that they provide an offense bonus, rather than a generic combat bonus.
28. Changed - Space Yard Expansion Projects now cost 0 resources, with all of the cost going in the Space Yard Expansion itself. This is because you could add a SYEP to the build queue, then use the Upgrade All Facilities button to have it replaced with the SYE, thus cutting out any build cost from the SYEP itself. Now, if you first build the SYEP and then upgrade, it costs half as many resources, but there is an extra turn delay.
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March 9th, 2004, 10:26 PM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
Quote:
Originally posted by Imperator Fyron:
Massive Planetary Shield Generator generates 15000 shield points.
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Yep, and I think that's not enough.
Quote:
Originally posted by Imperator Fyron:
Lowest light armor has 8 hp and is 1 kT. 200 kT WP. 10 kT for comp core, which has 10 hp. 190 kT of light armor nets 1520 hp. Of course, this depends on your race type... Magic races have their weakest light armor at 8 hp/kt.
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I used Physical race so it explains the difference. However it's easy to research Light Tritanium Armor IV which has 24 hp and is 1 kT. If you put large weapon platform full of those armors it's 14170 hp total and costs 1500 minerals. Not a big problem which I'd build.
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March 10th, 2004, 02:24 AM
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Re: Adamant Mod Discussion Thread (v0.14.07 released!)
I could always make armor 10x as expensive as it is now to build... which I plan on doing anyways.
What about the Shield Arrays? They make at most 20000 shield points, and cost less than half of a Massive Planetary Shield Generator to build.
What sort of shield values are you thinking of?
Keep in mind that if all your planet has on it is armor WPs, with no weapons, troop ships will waltz right up and drop troops. Might want to have at least one weapon on each.
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