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  #451  
Old December 5th, 2002, 09:17 AM
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Default Re: *** Star Trek Mod Discussion ***

I've made a couple of organizational changes to the website. "Features" used to be the opening page for "Treknology" - which is now just the TNG tech list. I've also added/changed entries on the tech list as I've been editing the components.txt file. "Features" also has a little blurb about mounts and systems & planets have been separated.

Oh yeah, I changed the buttons too.
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  #452  
Old December 5th, 2002, 07:55 PM

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Default Re: *** Star Trek Mod Discussion ***

I noticed that both the Borg and the Romulans are green. You could always use a magenta like color to represent the rommies instead. That would work because that seems to be the color of choice for their computer displays anyway. It would reduce any initial confusion. Just a thought.

[ December 05, 2002, 17:56: Message edited by: Kevin Arisa ]
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  #453  
Old December 5th, 2002, 08:21 PM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Kevin Arisa:
I noticed that both the Borg and the Romulans are green. You could always use a magenta like color to represent the rommies instead. That would work because that seems to be the color of choice for their computer displays anyway. It would reduce any initial confusion. Just a thought.
It's true. However, the Romulans darker green is quite easily distinguished from the Borg's bright green on the game map - moreso than the website leads on. But thanks for the suggestion!

On another note, I have been messing around with some of the stellar manipulation technologies. I have made the Graviton Beam smaller (50kT) and less expensive but with a modified maintainence cost and increased supply usage. The Transwarp Conduit Generator has been increased in size to 1000kT and supply usage increased, and the price reduced. For most races, this means the Transwarp Conduit Generator will have to be placed on a base, except for the Borg who can still place them on their larger Cubes and Spheres. In general, most of the destructive stellar manipulation technologies are more readily usable, as it seems to be easier to destroy things in Star Trek than create them.

Side note: Why is it that some of the Posts in this thread extend beyond the normal margins???
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  #454  
Old December 5th, 2002, 11:52 PM
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Default Re: *** Star Trek Mod Discussion ***

Any race using a color you have trouble seeing can be changed on your own computer by editing the race's &ltraceName&gt_Main.bmp .

I try to use a color from the race's flag, myself.
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  #455  
Old December 6th, 2002, 12:06 AM
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Default Re: *** Star Trek Mod Discussion ***

Instead of studying for exams, I came up with a couple of Romulan designs:
D'Deridex Khazara
Tomalak Kestral

Ignore some of duplicated textures as I was lazy and reused some for the new ships. I'll fix them up later. The Kestral is a conjectural design I came up with as a forerunner to the much larger D'Deridex Warbird. The Tomalak and Khazara (modified from previous Version) represent newer Romulan designs that are the forerunners to the upcoming Valdore in Nemesis - which I'll be making next for the Romulans.
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  #456  
Old December 6th, 2002, 01:34 AM
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Default Re: *** Star Trek Mod Discussion ***

very nice
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  #457  
Old December 6th, 2002, 01:41 AM
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Default Re: *** Star Trek Mod Discussion ***

The Romulan empire color should stay dark green. To me, purple doesn't say Romulan (it says Centauri, but that is for a different mod ).
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  #458  
Old December 6th, 2002, 02:07 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Polarized Hull Plating I-III (5kT Emissive Armor; 15,20,25 HPs; 3,6,9 Emissive)
Mini Polarized Hull Plating I-III (1kT Emissive Armor; 3,4,5 HPs; 1,2,3 Emissive)
You do realize that emissive abilities do not stack, right? These small levels of emissive ability are pretty useless.
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  #459  
Old December 6th, 2002, 03:52 AM
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Default Re: *** Star Trek Mod Discussion ***

Quote:
Originally posted by Imperator Fyron:
quote:
Polarized Hull Plating I-III (5kT Emissive Armor; 15,20,25 HPs; 3,6,9 Emissive)
Mini Polarized Hull Plating I-III (1kT Emissive Armor; 3,4,5 HPs; 1,2,3 Emissive)
You do realize that emissive abilities do not stack, right? These small levels of emissive ability are pretty useless.
Not necessarily my friend. These are the earliest level of emissive armors that co-exist with lower weapons that cause between 10-25 damage, so the emissive rates are around 30%.

[ December 06, 2002, 01:53: Message edited by: Captain Kwok ]
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  #460  
Old December 6th, 2002, 09:13 AM
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Default Re: *** Star Trek Mod Discussion ***

Here is an image comparing the sizes of a D'Deridex Warbird with a Khazara Warbird and a Federation Galaxy Class starship.

The Galaxy Class ship can fit entirely within the open area of the Romulan D'Deridex Warbird.
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