hmmm the idea is nice.. balancing it might not be so nice though..
graphs seem pretty easy.. just a lot of pixels in a greyish color
Pirians will probably be a better bet to start on a fire-ish nation could fit better for now (the niche isn't filled yet)
I myself have (aside from Machaka) still that Jedi idea in my head.
Sacred padawan recruits,
Jedi knight leaders (sacred)
Jedi master summons (sacred)
Jedi Supreme master summons (sacred)
Droid troopers (NNE and inanimate)
Droideka trooper (NNE and inanimate)
Stormtroopers
Bountyhunter as scout/assassin (weakish assassin for dom3K though)
X-wing medium starfigher (recruit)
A-wing weak starfighter as 2nd form for stormtroopers)
B-wing strong starfighter or bomber (summon)
Y-wing Bomber (summon)
Vulture droid fighter (summons?)
Jedi's in space would be in A-wings too but would remain sacred and the leaders able to buff.
Summonable Jedi's in stronger ships (might not be that usefull)
All jedi will be H1/N1 (or S1 but that give vulnerability for duels etc)
the Jedi power spells will be either H1/N1 (holy spell which you start with) or N1/H1 (which will be somewhere researchable.
next to that I'd need some sort of real magician (I'm thinking doing it ulmish style so engineers) I'm thinking EDNF as paths
If I put Sith in (summons maybe) that would work as Jedi's but with H/D.. which probably won't add much to the nation.
sprites are the problem as usual.. I'd like to test work on those force powers
Ow In 0.8 there will be added
- Shiar
- Neoclidia
- an ulmish turret (sprite + att sprite) + (spaceform sprite + att sprite) as summon
and did some spriting ** WARNING polished is somewhat subjective ****
- New sprites for Orc spacecraft (+ attspr)
- new sprites for Ulm cap and dreadnaught (both HUGE) + Att
- att sprite for kraken and ancient kraken (different solutions)
- polished the ulmish transport sprite, pirate sprite, ulmish fighter sprite
- polished wyrmling sprite & bonebiter sprite
- att sprite for ghostdragon
- att sprite for tank and orc tank (with nice backwards movement on blast)
Changed some of the many typo's which I accidentaly saw... didn't check it that much though
removed Amos line about death scales from the insects.