.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 2: The Ascension Wars

Reply
 
Thread Tools Display Modes
  #451  
Old May 10th, 2005, 12:10 PM

astrapol astrapol is offline
Private
 
Join Date: May 2005
Location: Lille, France
Posts: 6
Thanks: 0
Thanked 0 Times in 0 Posts
astrapol is on a distinguished road
Default Re: The Dominions 3: \"Wishlist\"

IMO graphics in the unit description should not be based on the battle graphics. They should be 2D illustrations.
People creating mods could draw them or scan history books, fantasy comics or movie pictures to add to their unit description.
Reply With Quote
  #452  
Old May 10th, 2005, 12:35 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default Re: The Dominions 3: \"Wishlist\"

Quote:
astrapol said:IMO graphics in the unit description should not be based on the battle graphics.
So a new player must then learn to recognize and identify two different pics for each and every unit? :-/ I think that the battlefield view is already difficult enough to understand for my taste: There are some creatures one might encounter as enemies pretty rarely. So if I see something new on the battlefield (you have to be watchful for those too!) I right-click them. Now I do not want to write down or memorize everything about each unit, but seeing the battefield picture displayed with the description actually helps to recall a unit's quailities if I encounter them again later on...

My wish: Include the Battlefield Spell-Animation within the Spell Description for each battlefield spell!

It is sometimes difficult to identify the spells cast for less frequently used spells without looking closely inspecting the written info on the upper left of the battlefield view. However, this written info is not very comfortable in battles with a lot of spellcasters of the same type doing different things or when combined with 'f'ast forward. Or spells cast by items in the beginning of a battle do not even have such a description (In fact, it puzzled me for quite some time until I understood the animations displayed by bearers of StaffOfStorm or wearers of CopperPlate Armor were caused by the items, since I rarely cast ChargeBody or Storm manually).


So I would like it if the right-click spell information window would feature a sage casting the the spell over and over again. Or maybe the missile icon for evocations...
Reply With Quote
  #453  
Old May 21st, 2005, 09:48 PM
Argitoth's Avatar

Argitoth Argitoth is offline
Lieutenant Colonel
 
Join Date: Oct 2003
Location: Gilbert, AZ
Posts: 1,375
Thanks: 1
Thanked 0 Times in 0 Posts
Argitoth is on a distinguished road
Default Re: NEW MAGIC SITES

Quote:
NTJedi said:
Active Volcano = +2 Fire Gems per turn... 20% chance each turn any units within the province take 1-25pts of fire damage.
If you are going to come up with new ideas the least you can do is keep them as realistic as possible. A commander would keep his army away from a volcano. The most realistic effect of an active volcano is to have it have a chance in reducing population in the province or lowering the resources and supplies; creating unrest...

Edit: With the restrictions of realism you have freedom: There could be a spell/special event to create volcanos in a province having good and bad effects. Fire gem production but destroying the province (or maybe even NO fire gem production). Super massive volcano spell could be a global enchantment to reduce supplies, create unrest, and lower population. This is realistic for a volcano.
__________________
Composer, Sound Designer, www.elanhickler.com
Reply With Quote
  #454  
Old May 22nd, 2005, 10:55 PM
NTJedi's Avatar

NTJedi NTJedi is offline
General
 
Join Date: Jun 2003
Location: az
Posts: 3,069
Thanks: 41
Thanked 39 Times in 28 Posts
NTJedi is on a distinguished road
Default Re: NEW MAGIC SITES

Quote:
Argitoth said:
Quote:
NTJedi said:
Active Volcano = +2 Fire Gems per turn... 20% chance each turn any units within the province take 1-25pts of fire damage.
If you are going to come up with new ideas the least you can do is keep them as realistic as possible. A commander would keep his army away from a volcano.

DUH !
The point of this magic site is the income of FIRE GEMS which is realistic with a source like a volcano. And it's obviously realistic for units risk being damaged in the same province as an active volcano.
My example of a volcano adds a magic site which brings danger as well as valuable gems the same as a few other magic sites which spread disease yet give gems.

Quote:
Argitoth said:
The most realistic effect of an active volcano is to have it have a chance in reducing population in the province or lowering the resources and supplies; creating unrest...

This could also be added as part of the volcano magic site... but the more details for a magic site the more difficult it will be for the developers. Thus I left my description more simple.
__________________
There can be only one.
Reply With Quote
  #455  
Old May 23rd, 2005, 05:09 AM
Agrajag's Avatar

Agrajag Agrajag is offline
Lieutenant Colonel
 
Join Date: Jul 2004
Location: Israel
Posts: 1,449
Thanks: 4
Thanked 8 Times in 2 Posts
Agrajag is on a distinguished road
Default Re: NEW MAGIC SITES

How about giving one nation the ability to take over enemy temples?
Just like the 100 gold temples, you could have a nation that can use enemy temples as well as ordinary temples, that could be quite interesting for a little flavor.
__________________
I'm in the IDF. (So any new reply by me is a very rare event.)
Reply With Quote
  #456  
Old May 23rd, 2005, 02:04 PM
Chazar's Avatar

Chazar Chazar is offline
Captain
 
Join Date: Feb 2004
Location: within 200km of Ulm
Posts: 919
Thanks: 27
Thanked 0 Times in 0 Posts
Chazar is on a distinguished road
Default I want more toys!!!

Searching commanders should have an extra chance (maybe modified by the current luck scale) to uncover a magical trinket in addition to the searched sites:

I do like magical trinkets, but it is hardly worth the gems and mage time to forge them! Furthermore, I love it to find magical items after a battle! Anything that I can get is fine - it just appeals to my primordial greed to seize something as my prize for winning a painful, bloody battle! However, my enemies rarely field any item-wielding commanders besides SCs. So why not making low-level items more abundant by such a mechanism? Adding such a mechanism would also increase the luck scale's usefulness (especially if there would be more cursed magical trinket to be found besides the odd slave collar, hehe!).

However, I would oppose the idea that a search and a high luck scale could produce anything better than a lesser magical item or even extra gold/gems in order to avoid an exploit of the luck scale by heavily searching and re-searching...
Reply With Quote
  #457  
Old May 23rd, 2005, 02:10 PM

FrankTrollman FrankTrollman is offline
Second Lieutenant
 
Join Date: Sep 2004
Posts: 559
Thanks: 0
Thanked 4 Times in 2 Posts
FrankTrollman is on a distinguished road
Default Re: I want more toys!!!

The Slave Collar should reduce your normal leadership to zero. AFAICT, that would make your leader keep fighting after the rest of the troops ran off.

-Frank
Reply With Quote
  #458  
Old May 25th, 2005, 01:55 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default It\'s the end of the world, and I feel fine...

It might be amusing to add a few more "end of the world"-type globals... for instance,

Rain of Jaguars; as in jaguars falling from the sky. Mictlan. Stat bonuses to Jaguar Warriors, werejaguars; unrest increasing worldwide; tiny chance of jaguars attacking commanders and their bodyguards.

Fate's Fury; all new units, either summoned or recruited, have a chance of being cursed and/or horror-marked. Global 1-pt shift towards Misfortune and Turmoil would be thematic, but probably overdoing it...
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #459  
Old May 25th, 2005, 10:06 PM

ioticus ioticus is offline
Second Lieutenant
 
Join Date: Feb 2004
Posts: 529
Thanks: 0
Thanked 0 Times in 0 Posts
ioticus is on a distinguished road
Default Re: It\'s the end of the world, and I feel fine...

How about a new spell that can be used in combat that dispels all enemy enchantments?
Reply With Quote
  #460  
Old May 28th, 2005, 01:05 PM

Molog Molog is offline
Sergeant
 
Join Date: May 2004
Posts: 338
Thanks: 0
Thanked 0 Times in 0 Posts
Molog is on a distinguished road
Default Re: It\'s the end of the world, and I feel fine...

I'd like to be able to see the upkeep cost for units. Instead of hunting down their purchase price and dividing by 16 or 32.

On the subject of upkeep. How about allowing certain units to have more or less upkeep than the standards rules.

As example a king midas national hero who contributes 10 gold a turn and has midas touch attack, resist or be turned into gold.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 07:45 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.