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February 3rd, 2006, 11:25 PM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: The Great War
I'd be happy to. Eh, I think Arch needed 48, but not for the weekend?
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 3rd, 2006, 11:49 PM
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Second Lieutenant
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Join Date: Nov 2004
Posts: 449
Thanks: 0
Thanked 3 Times in 2 Posts
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Re: The Great War
Speaking as the sub, and with 2 of my own games to attend to, I'd prefer it stay at 48 until Morkilus returns.
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February 4th, 2006, 12:59 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: The Great War
excellent. w/ a broken back ironhawk will be summoning fewer skellies...
I need 48. its not realistic at all to have a 24 hr schedule w/ a huge war against the gruesome triad
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February 4th, 2006, 01:42 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: The Great War
But WTF didn't the turn run today? It was down to 4 hours when I went out, only one nation left to take its turn, and now, it's going to be a 72 hour turn when we were already at 48???
I got not problem with 48 - I do think that's much more reasonable at this stage of the game. But I do have a problem with 48 hours becoming 72, 72 becoming 96 - it's BS imo.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 4th, 2006, 02:21 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: The Great War
i just checked - it says 17 hrs till hosting... which sounds right. I'll try and get my turn in tonight, or early tomorrow morning at worst.
edit: new turn; hosting time is approx 12:30am mst
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February 8th, 2006, 05:06 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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24hr Vote
Since it seems that people just wait for the end of the turn timer before doing thier turns (regardless of what the timer is actually set at) I would like to take a vote on moving Artifacts back to 24hr.
[img]/threads/images/Graemlins/icon47.gif[/img] I vote yes for 24hrs.
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February 8th, 2006, 07:30 PM
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Major
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Join Date: Sep 2005
Posts: 1,007
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Thanked 2 Times in 2 Posts
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Re: 24hr Vote
I am ok with 24 hours
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February 8th, 2006, 07:34 PM
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Second Lieutenant
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Join Date: Sep 2003
Posts: 566
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Re: 24hr Vote
I'll abstain. Whatever I do in the game no longer really matters, so how often I play it doesn't either.
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February 9th, 2006, 12:21 AM
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Lieutenant General
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Join Date: Mar 2004
Location: Albuquerque New Mexico
Posts: 2,997
Thanks: 0
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Re: 24hr Vote
I can do 24 hours. _If_ 24 hours, I do want it fixed hosting though.
__________________
Wormwood and wine, and the bitter taste of ashes.
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February 9th, 2006, 12:50 AM
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Lieutenant General
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Join Date: Feb 2004
Posts: 2,687
Thanks: 20
Thanked 54 Times in 39 Posts
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Re: 24hr Vote
sure, i'll go AI then
It seems that quantum needs 4 allies in order to take me down - those are the odds he likes certainly
due to the micromanagement involved in so many wars, i can barely deal w/ 48 hrs... For instance, this evening i'm in no shape to figure anything out...
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