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  #451  
Old November 8th, 2007, 03:33 PM

Evilhomer Evilhomer is offline
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Default Re: Evermore - MegaGame - Started

Tir na nog is the only one left to do this turn. He is dead so it should be a good idea for the host to force host this game at this point.
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  #452  
Old November 8th, 2007, 03:38 PM
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Default Re: Evermore - MegaGame - Started

ok all turns are submitted... tap tap tap.. vel, tir na n'ogg still waiting ;p
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  #453  
Old November 9th, 2007, 05:08 AM

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Default Re: Placeholder for new Megagame - Evermore

I got rid of tirnanog for you, so the turn hosted.
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  #454  
Old November 13th, 2007, 08:16 AM
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Default Re: Placeholder for new Megagame - Evermore

The peaceful forest dwellers of LA Pangea have won a 5th decisive battle against *yet another* horde of poorly organized monkey invader demons.

Yet, we're simply being worn to a nub by the endless freaking endless stream of demon monkies. If some real help isn't given in the next turn or so we'll just send our forces else-where, burn down our fortresses, and call it a day. It's easy to see EA Lanka's army graph dipping down again, and again, and again. It's only getting bigger because they're summoning lots and lots of chaff undead. If the other nations would kindly do some scouting instead of relying on graphs, they'd realize what a straw man EA Lanka is and set them on fire. Incidentally Lanka contacted us recently asking for peace, and when we offered them terms simply turned them down without a counter offer. Do you want a nation that doesn't understand the basics of diplomacy, and controls three capitols, as your neighbor?

We will happily trade gems for certain items. For a list of what we need, please contact us.

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  #455  
Old November 13th, 2007, 08:47 AM
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Default Re: Placeholder for new Megagame - Evermore

Quote:
Jazzepi said:
The peaceful forest dwellers of LA Pangea have won a 5th decisive battle against *yet another* horde of poorly organized monkey invader demons.

Yet, we're simply being worn to a nub by the endless freaking endless stream of demon monkies. If some real help isn't given in the next turn or so we'll just send our forces else-where, burn down our fortresses, and call it a day. It's easy to see EA Lanka's army graph dipping down again, and again, and again. It's only getting bigger because they're summoning lots and lots of chaff undead. If the other nations would kindly do some scouting instead of relying on graphs, they'd realize what a straw man EA Lanka is and set them on fire. Incidentally Lanka contacted us recently asking for peace, and when we offered them terms simply turned them down without a counter offer. Do you want a nation that doesn't understand the basics of diplomacy, and controls three capitols, as your neighbor?

We will happily trade gems for certain items. For a list of what we need, please contact us.

Jazzepi
What a bad example of mindless propaganda, There where no 5 decisive victories for pangaea, the last one was maybe the first in which the damage inflicted on lanka was bigger than the damage on pangaea, but we are not weak, and should someone become interested in backstabbing us just to follow the call of a walking death then please do so.

And yes, we offered Pangaea peace to stop the bloody mess that the war against him is. But he looked on our offer of a cease fire as like we where begging for peace, so we laughed at him and went on to slowly crush him.

And btw, i still do not have pythiums capitol even if this is now the 3rd time someone indicates it it is still belonging to ermor. (let this example show how delusional pangaea has become)

If you look at the province count, you can see that even if Pangaea has some minor tactical victories, the overall strategc victory is what counts, and that one is going to me. the only thing Pangaea can do is use his WHOLE army to stop my invading force but now the second time in a row, i conquered his capital. So if someone is interested in take some province, why not just engage Pangaea and get some for free.
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  #456  
Old November 13th, 2007, 10:45 AM
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Default Re: Placeholder for new Megagame - Evermore

i've seen a few battles - Pan keeps decisively winning, but likely needs to break up his force into two in order to start recapturing his lost lands...
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  #457  
Old November 13th, 2007, 10:56 AM
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Default Re: Placeholder for new Megagame - Evermore

And there are far bigger threats.

LA Mictlan is about to overwhelm the whole world if he isn't stopped.

I am engaging him now, with what ought to be sufficient force, but I'm very far away from his capital. If I win, all I do is draw forces away so that others can attack him.

Of course, I do that even if I lose - so everyone should attack him now, before his blood economy makes him unstoppable.
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  #458  
Old November 13th, 2007, 12:41 PM

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Default Re: Placeholder for new Megagame - Evermore

EA Oceania is buying water gems. If anyone's interested in fire, earth or nature in exchange, let me know.

Oh, and just to get this thread-bashing away from Jazzepi's immediate crusade, EA Oceania hereby initializes the expiration period of the NAP between Oceania and LA Mictlan. Not that either could hurt the other anyway. *shrug*

Remember, if you don't sell Oceania some unused water gems, you're approving of slaughter of innocent young girls. So, even YOU can do your part! Sell me your spare water!
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  #459  
Old November 13th, 2007, 01:29 PM
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Default Re: Placeholder for new Megagame - Evermore

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atul said:
Remember, if you don't sell Oceania some unused water gems, you're approving of slaughter of innocent young girls. So, even YOU can do your part! Sell me your spare water!
What is wrong with the use of young girls for a higher purpose, when you send the men to die in battle, there is no moral outcry either. (and think of the poor water gems)
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  #460  
Old November 13th, 2007, 01:42 PM

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Default Re: Placeholder for new Megagame - Evermore

At least those men don't need to die virgins.

As to the condition of water gems, that's not discussed in polite circles.
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