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September 6th, 2003, 02:59 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
Posts: 15,630
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Re: STM "Final v1.7.5" Discussion
Well I will start the game at PBW, and hopefully the fact that we all have 1.2.1 and the PBW Version is 1.2.0 won't harm us.
If you signed up for the PBW test game, please check out PBW later tonight and join if your still interested. Please, only those who have already reserved a race please. If any falls out then it will become first come first serve.
The game name is STAR TREK MOD
8427 -
Borg - Lighthourse
Breen - openair
Cardassians - CNC
Dominion - Atrocities
Federation - UserX
Ferengi -
Klingons - Tesco
Romulans - Fyron
Tholians - General Woundwort
If someone has already reserved either the Ferengi or the 8472 please post so I can add you tot he list. Thanks
[ September 06, 2003, 02:50: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 7th, 2003, 02:26 AM
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Sergeant
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Location: New Zealand
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Re: STM "Final v1.7.5" Discussion
If anyone is interested, I changed the stellar ability types file so it has only ancient ruins. This will stop any Ancient Ruins Unique Technology getting into your game.
1062894008.txt
1062894606.zip
Also I think the Borg Interface Tech Area entry should look like this.
Name := Borg Interface
Group := Borg Technology
Description := Advanced computer interface which connects ships during combat.
Maximum Level := 1
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 2
Unique Area := 0
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1
Not like this.
Name := Borg Interface
Group := Borg Technology
Description := Advanced computer interface which connects ships during combat.
Maximum Level := 1
Level Cost := 10000
Start Level := 0
Raise Level := 2
Racial Area := 0
Unique Area := 3
Can Be Removed := False
Number of Tech Req := 1
Tech Area Req 1 := Borg Technology
Tech Level Req 1 := 1
[ September 07, 2003, 01:31: Message edited by: TNZ ]
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September 7th, 2003, 03:02 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
This is great stuff TNZ, thanks man.
[ September 07, 2003, 02:03: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 7th, 2003, 04:20 AM
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Sergeant
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Join Date: Jul 2003
Location: New Zealand
Posts: 252
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Re: STM "Final v1.7.5" Discussion
My ideas for the Star Trek Mod in working form.
1062900926.zip
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September 7th, 2003, 04:36 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Thanks TNZ.
Players please joing the Star Trek Mod game at PBW. Thanks.
[ September 07, 2003, 03:36: Message edited by: Atrocities ]
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 7th, 2003, 05:06 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
Regarding Game AI
[ September 07, 2003, 04:06: Message edited by: Atrocities ]
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 7th, 2003, 05:18 AM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: STM "Final v1.7.5" Discussion
Bow before the might of the Romulan Star Empire!
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September 7th, 2003, 05:42 AM
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Shrapnel Fanatic
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Join Date: Dec 2000
Location: USA
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Re: STM "Final v1.7.5" Discussion
The Star Trek Mod Web site. Keep the link close and check the site often for updates and other info.
__________________
Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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September 7th, 2003, 07:06 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
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Re: STM "Final v1.7.5" Discussion
Just tried out the Star Trek Mod PBW 1.20 Online with a friend. There something wierd about the research centers. New additional research centers are not being credited to one's overall research points. Started the game with nine reseach center, and now up to thirty two research centers, but my total of research points never exceeded 9405 points. It should be at 16,000 points, 500 points per center times thirty two.
Really wierd
Lighthorse
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September 7th, 2003, 07:11 AM
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Sergeant
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Join Date: May 2002
Location: Sandy, Oregon
Posts: 217
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Re: STM "Final v1.7.5" Discussion
Just received a email from my friend in our PBW game of Star Trek Mod PBW 1.20, and his research points are increasing normally. Came anyone clue me in on what happening.
Lighthorse
__________________
Oh man, why do you have to hit me with those negative waves so early in the morning..
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