.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $6.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #4631  
Old April 6th, 2005, 10:22 AM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Hello!

Zircher: The Hyach are still in the mod. In everything but weapons they are as Path left them. Right now, like everyone else, they just have "stock" weapons but if people are satisfied with the weapons v armor balance the Hyach will get the best rating for Laser weapons.

I don't think the Spinal Laser (single huge laser per ship) think will work well against leaky armor, though. Big weapon samage ratings essentially negate the armor because too small a portion is drawn off by the armor and too big a percentage "leaks" through.

Val: Great to see you back! It has been a long time, and we were worried. Thatus is roughly as follows:
1. SJ aded "leaky armor" to the game, I think right before you left.
2. Pathfinder converted the game to Gold and cleaned up the AI files a lot.
3. I added QNP for the fighters and changed engines to the ":mount" system for both fighters and ships.
4. Tim and I scaled down the facilities a bit to ensure the AI built "smart" planets, but the "racialization" was never completed.
5. In order to get a better handle on the balance between weapon damage rate and leaky armor, and to test my idea for AI ship designs, I made all weapons the same, with plans to make them more race-specific once everyone was satisfied that the balance between weapons and armor worked well.

I am putting together the data and AI files that I have changed as part of this playtesting, and will post them later today.

Tim: Downloaded, but I haven't had time to do more than scan it over. It looks good, though, and I will use it for the "final" weapons versions.
Reply With Quote
  #4632  
Old April 6th, 2005, 12:07 PM
Ragnarok-X's Avatar

Ragnarok-X Ragnarok-X is offline
Major General
 
Join Date: Jan 2004
Location: Germany / Bielefeld
Posts: 2,035
Thanks: 33
Thanked 18 Times in 12 Posts
Ragnarok-X is an unknown quantity at this point
Default Re: Hello!

Wow, im amazed to see Val here, it must have been at least 2 years, maybe even longer ?
Reply With Quote
  #4633  
Old April 6th, 2005, 12:56 PM

Ron_Lugge Ron_Lugge is offline
Corporal
 
Join Date: Mar 2005
Posts: 110
Thanks: 0
Thanked 0 Times in 0 Posts
Ron_Lugge is on a distinguished road
Default Re: Hello!

Hate to interupt the welcome-home-party, but if someone wanted to D/L this (from scratch) how would he go about it?

The best I've done is find a rather out-of-date version.
__________________
There are 10 types of people in the world:

Those who understand binary, and those who don't.
Reply With Quote
  #4634  
Old April 6th, 2005, 03:21 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Hello!

Quote:
Ron_Lugge said:
Hate to interupt the welcome-home-party, but if someone wanted to D/L this (from scratch) how would he go about it?

The best I've done is find a rather out-of-date version.
Ron,

Go to http://www.xmission.com/~rstulce/B5Web.htm and get version 1.80 (which is updated through SE4 Gold 1.91) and then replace the applicable files with the ones from the file attached to this post.

Note to all: The attached files update the AI files and several of the data files so that the AI correctly builds units and arms its ships correctly. There are NO images here and it assumes you have component image mod pack 25.

Comments are appreciated, as I really will not go much further until I am satisfied that the weapons versus armor balance is right (i.e. that tonnage spent on armor and tonnage on weapons give roughly the same benefit in combat).

Note that the facilities are still bare-bones, but I am looking thorugh several suggested mods by race and hope to hhave something completed along those lines soon. I just have to make sure the AI can use it properly, or else make their cost/benefit be such that their use is somewhat moot.
Attached Files
File Type: zip 346534-B5 mod Beta 2 txt files.zip (1.67 MB, 555 views)
Reply With Quote
  #4635  
Old April 6th, 2005, 03:33 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Hello!

Top notch Grumbler!
Great work!

After my graduation I plan on making a collection of weapons (the data) for 42 (!!) races of the B5 universe. This collection can be used as input for my Excel Sheet. After graduation I'll update the Excel Sheet (correct text and such) and add a formula for the accuracy. I haven't had time to play around with a nice formula, but I know in which corner to seek for a nice solution.

Oh yeah, I'll graduate (again) on April 14th. Keep your fingers crossed. Unfortunately I'm not allowed to publish the report I've made. Otherwise I would have shown you guys what I do best (besides doing nothing... ).
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #4636  
Old April 7th, 2005, 03:31 PM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Hello!

Woot! Tomorrow I'll have to present the findings of my research to some high ranking Suits. I'm sure I'll pass with ease. Though they can pose me with the most difficult questions because they know the subject. When I'll have to present my findings to some professor I have the advantage, because I know the subject and he doesn't. So if I pass tomorrow, I'll be homefree.

Just wanted to post my 1600th post in thsi thread, call me sentimental...
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #4637  
Old April 7th, 2005, 06:36 PM
Nomor's Avatar

Nomor Nomor is offline
Corporal
 
Join Date: Aug 2002
Location: UK, NW
Posts: 183
Thanks: 0
Thanked 0 Times in 0 Posts
Nomor is on a distinguished road
Default Re: Hello!

The B'stard

Will all those who contributed to the Val Memorial Fund please PM me with suggestions on what to do with the current balance.

I don't relish posting hundreds of small cheques but will return monies to the major contributors.

Timstone: those milk tokens are not redeemable here in the United Kingdom; should I return them?
Reply With Quote
  #4638  
Old April 8th, 2005, 03:39 AM
Timstone's Avatar

Timstone Timstone is offline
Brigadier General
 
Join Date: Jun 2002
Location: Kleigat Pampercity
Posts: 1,804
Thanks: 5
Thanked 2 Times in 2 Posts
Timstone is on a distinguished road
Default Re: Hello!

Nomor:
Ah crap Nomor! What do you want me to do with 1,4 metric tons of milk tokens?! I had to charter a fishingboat just to get them to you. Now what?
__________________
I can only please one person per day, and today is not your day. And tomorrow isn't looking too good either.
Gabriella in Blood 2

Men may control the free world, but women control the boobs.
Brent in Plaver vs. Player
Reply With Quote
  #4639  
Old April 8th, 2005, 04:42 PM
solops's Avatar

solops solops is offline
Sergeant
 
Join Date: Dec 2001
Location: Texas
Posts: 305
Thanks: 0
Thanked 0 Times in 0 Posts
solops is on a distinguished road
Default Re: Hello!

Quote:
grumbler said:

Go to http://www.xmission.com/~rstulce/B5Web.htm and get version 1.80 (which is updated through SE4 Gold 1.91) and then replace the applicable files with the ones from the file attached to this post.


I saw nothing attached to your post.

Edit: Never mind. I just spotted it at the top.
__________________
solops

All that is necessary for the triumph of evil is that good men do nothing. Edmund Burke
Liberty lies in the hearts of men and women; if it dies there, no constitution, no law, no court can save it. Judge Learned Hand
Just because you're paranoid doesn't mean that They are not out to get you.

Reply With Quote
  #4640  
Old April 8th, 2005, 08:10 PM
grumbler's Avatar

grumbler grumbler is offline
Sergeant
 
Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
Thanks: 0
Thanked 0 Times in 0 Posts
grumbler is on a distinguished road
Default Re: Hello!

Quote:
solops said:
I saw nothing attached to your post.

Edit: Never mind. I just spotted it at the top.
Great. Feedback is necessary, so I would appreciate any comments. I am not going to go back and finalize the weapons until I know if I am in the ballpark (the workload is crushing and I will do it only once), because the weapons/armor balance can only be established heuristically, and for that I need people to test and comment.

Comments on things other than weapons are welcome as well, of course, but the issue of "do I spend the tonnage on weapons or armor" needs to be presented correctly if the mod is to work.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 11:16 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2024, Shrapnel Games, Inc. - All Rights Reserved.