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  #4651  
Old April 11th, 2005, 12:23 PM

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Default Re: B5 MOD plus B5 mod Beta 2 txt files

OK, so since my effort isn't working, why don't you go over what I did wrong?

Do I need to install the facility.txt from the site (since its facilities that are the problem) or is there a facility file floating around somewhere that I'm missing?
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  #4652  
Old April 11th, 2005, 11:49 PM
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Default Re: B5 MOD General

Ron_Lugge:
Upgrade to SE4 Gold 1.91 from patch.
Install "Babylon 5 mod v1.8".
Ignor the facilities file on Rambie's Site.
Unzip B5 mod Beta 2 txt files, copy and paste the 4 folders and overwrite the folders of the same name in the Babylon 5 mod v1.8 folder.
I think thats what I did.


Agricultural\Mining Colony

If we keep the current starting facilities as representative of mature planetary settlements, would it not be true to natural tech development that smaller modular colony facilities would be further down the research tree.

Researching Minerals\Organics\Radioactives Extraction would provide us with smaller (say 5th of starting size) modular type facilities that could then be produced on the more remote or alien atmosphere planets, suitable for low population colonies.

When you are starting to get clobbered by the Vorlons or getting ganged up on you could at lest run away and start up again without needing a Homeworld as backup.

Maint Bot. 50kt Only used on Space Stations.

Is it not possible to have this on all ships with enough kT space.
Is it possible to make it dependent on say a Maint Bot Central Control Unit (100kT)
We can then make this "Maint Bot CPU" built (hard wired)into Space Stations and certain Capital ships like Carriers and Destroyers upwards or have it as a separate component that needs to be installed. If you want your capital ships to have repair abilities you have to give up some of your firepower.

The Repair Tug could also have this "hard wired" into its design. As you research more, the Maint Bot CPU is able to control more Maint Bots.

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  #4653  
Old April 12th, 2005, 12:54 AM
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Default Re: B5 MOD General

You could make maintenance bots into repair drones, and have the control unit be a launcher.
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  #4654  
Old April 12th, 2005, 03:33 PM

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Default Re: B5 MOD General

Time to go back over my install, because that didn't seem to work... Maybe I copied and pasted wrong somewhere...
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  #4655  
Old April 12th, 2005, 03:39 PM
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Default Re: B5 MOD General

Quote:
Nomor said:
Ron_Lugge:
Upgrade to SE4 Gold 1.91 from patch.
Install "Babylon 5 mod v1.8".
Ignor the facilities file on Rambie's Site.
Unzip B5 mod Beta 2 txt files, copy and paste the 4 folders and overwrite the folders of the same name in the Babylon 5 mod v1.8 folder.
I think thats what I did.
That sounds correct. There is a facilities.txt file in the beta mod that is pretty much completely different than that on Rambie's site.

Quote:
Agricultural\Mining Colony

If we keep the current starting facilities as representative of mature planetary settlements, would it not be true to natural tech development that smaller modular colony facilities would be further down the research tree.
Yes, but in a sense this is what the colony hub represents. It is expensive and takes some time to establish, representing the time a colony strugles to survive without worrying about exporting anything. I would love to have some facilities that could only be built on homeworlds. The problem with smaller colonial facilities with perhaps an upgrade when the colony gets larger is that the IA cannot handle that kind of thing well.

Quote:
Researching Minerals\Organics\Radioactives Extraction would provide us with smaller (say 5th of starting size) modular type facilities that could then be produced on the more remote or alien atmosphere planets, suitable for low population colonies.

When you are starting to get clobbered by the Vorlons or getting ganged up on you could at lest run away and start up again without needing a Homeworld as backup.
In essence, that is what the Aggressive mining facilities are: facilities that are cheap to build but which slowly wreck the plant they are on. Use these for those small methane planets and whatnot that you will never use for anything else. Remote mining, rad collecting, and farming satellites to the same thing on a smaller scale.

Quote:
Maint Bot. 50kt Only used on Space Stations.

Is it not possible to have this on all ships with enough kT space.
Is it possible to make it dependent on say a Maint Bot Central Control Unit (100kT)
We can then make this "Maint Bot CPU" built (hard wired)into Space Stations and certain Capital ships like Carriers and Destroyers upwards or have it as a separate component that needs to be installed. If you want your capital ships to have repair abilities you have to give up some of your firepower.

The Repair Tug could also have this "hard wired" into its design. As you research more, the Maint Bot CPU is able to control more Maint Bots.
I toyed with this idea, but finally decided that the show just had to many examples of even big ships limping back to B5 for repairs that it made sense to keep Val's concept of repair bots. I kinda like the idea of the repair tug being filled with bots as oposed to having inherent repair capabilities, and will make it so, using mounts to keep the Maint Bot CPU from being installed in the other hull sizes.

Good ideas here. Thanks for the fedback, and keep it coming.
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  #4656  
Old April 12th, 2005, 03:41 PM
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Default Re: B5 MOD General

Ron, if you can be more specific about where the fgame is hanging up, that would help with the trouble-shooting.
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  #4657  
Old April 12th, 2005, 03:47 PM

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Default Re: B5 MOD General

It isn't hanging; I just don't seem to have any facilities. Well, a few, but no ship yards, or mining facilities, and IIRC no research.
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  #4658  
Old April 12th, 2005, 07:53 PM
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Default Re: B5 MOD General

Ron,

There are no shipyards. The homeworld and colony hubs give the ability to build spacecraft, but the main construction of spacecraft will occur in orbital facilities, per the series and books.

What is the date and size of the facilities.txt you have in the data folder?
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  #4659  
Old April 12th, 2005, 09:26 PM
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Default Re: B5 MOD General

Did you select appropriate racial traits? You need to select a trait for your race and another, "standard" or "ancient" race or somesuch, if I remember correctly.
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  #4660  
Old April 13th, 2005, 09:31 AM
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Default Re: B5 MOD General

Excellent point, IF. Make sure you start with one of the pre-existing empires and just modify it to get you to the race points you want. You must be a B5 Standard Race (none of the other racial categories work right now) plus your own race. You can be B5 telepathic as well, but none of the crystalline or spiritual things work as yet.
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