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  #461  
Old May 24th, 2008, 02:13 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

thanks iĺl get right on designing...
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  #462  
Old May 24th, 2008, 05:17 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

looking at EA Pangaea, if Dryunda selects them, what I am likely to do is:

1. reduce the gold cost of the centaur longbows. Sort of like midguard gets a discount on skinshifters, the closer to nature EA Pangaeans will find centaurs more willing to join the cause.

2. Raise the rp of the pans a small bit. they are actually one of the worst bang for the buck researchers anyway.

3. Reduce the gold cost of the minotaurs by 10 gold each, and make the war minotaur a good bit more mobile and better at attacking and defending. After all he is not wearing plate like the later age version.

And the Minotaurs have those Horns! They absolutely must get a gore attack. Before they became civilized they used to gore their prey.

And for a little variety:

4. Add a new Minotaur Warrior that does not trample, and wields a huge 1h axe and a shield.

5. Add a new Minotaur Warrior that does not trample but dual wields 2 big 1h axes.

4 and 5 are dependent on me getting Foodstamp or another kind soul to make the sprites.
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  #463  
Old May 24th, 2008, 05:33 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Dryunda can also select Machaka as well if he desires. I'll take one of the remaining nations if he does.

I've personally made it a point to stick with what I've been given, spite the fact I am one of the few who didn't get his first pick. However, I'm willing to trade with those who also didn't get their first pick if it will improve the enjoyment they get from playing this game.
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  #464  
Old May 24th, 2008, 06:31 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Actually, most races were dead at the end of the 1st mega game, but two notable exceptions were LA Abysia and, I believe, Machaka was still alive as well.

LA Mictlan did quite well, but received special attention from LA Ryleh. And to be quite honest, not many could survive that scrutiny. Towards the end of the game LA Ryleh was wishing 5 times per turn.

With the mod we will be using in Kingmaker, hopefully we will not see a repeat of the Attack of the Terrible Clams.
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  #465  
Old May 24th, 2008, 07:13 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Quote:
AreaOfEffect said:
Dryunda can also select Machaka as well if he desires. I'll take one of the remaining nations if he does.

SHE, I believe.
Quote:
AreaOfEffect said:
I've personally made it a point to stick with what I've been given, spite the fact I am one of the few who didn't get his first pick. However, I'm willing to trade with those who also didn't get their first pick if it will improve the enjoyment they get from playing this game.
Me too, I got my third choice, cept I don't wanna trade.
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  #466  
Old May 24th, 2008, 10:58 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Before the game starts, I want to make everyone aware of a couple of minor modifications to the game, made via of what will be named the Kingmaker Mod. That way there will be no surprises once the game starts.

Worthy Heroes 1.8 most likely will be used in its present form, since I have not heard from Turin in quite some time.

Lllamabeast is working on a research mod-and even I do not understand it completely, so once i do i will post what it does. The research mod changes will be subject to discussion, though i think most were in general agreement with what Llamabeast is attempting to do. A layered research tier with the lower level spells being normal, and the highest ones being very hard.

Twan made a mod "fixing" Mists of Deception. A detailed explanation of what the modded spell does is in the mod forum. Given all of the controversy this spell has caused, it will be modded. That will not be open for a vote.

I added a commender to 2 races that i view as weaker nations. And I do not know the players that are playing them from Adam. But I did not add the commanders because the nations were weak, but because i thought they were "missing." You be the judge.

LA Ulm- While I only really play MA, when i was looking at some of the races I may have to play, one of them was LA Ulm. Right off the bat something bothered me. LA Ulm has a fairly nice capital only undead troop, the undead Guardian,
but no leaders that can really lead undead.

Blood mages have poor undead leadership. And mages in general have poor leadership of regular troops. So I added a leader that can lead both men and undead:



As you can see, this leader is hardly going to be a game breaker for la ulm, but it should allow him to get his men and undead moved around with 1 commander.

The second is a KOA Commander for Man. KOA's have forest survival and a map move of 3, but none of Man's commanders do(: Maybe it is just me, but Wardens are a bit sad. I do not even buy them when i play man, and do not spend any points blessing them.

So I did give the KOA Commander better stats than a gor KOA. But the cost is 150 gold, and you can't buy these and crones as well.



But if i get any objections to them, they will be left out of the mod.
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  #467  
Old May 25th, 2008, 06:52 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I don't know these nations but I guess the commander thing is an element in balancing the weaknesses and strength of a nation. Hence, I would not modify this before the game. LA Ulm is not the only nation with this kind of constraints. Look at EA Yomi : its demon leaders have a very low leadership for standard troops, you have to recruit commanders for standard and commanders for demons / undeads. Not even talking about the magical troops. That's part of the flavour of the nation, part of its balance also. I guess the same thing happens to Ulm.
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  #468  
Old May 25th, 2008, 09:00 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Nay on the new commanders.
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  #469  
Old May 25th, 2008, 09:02 AM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I really think right now is a bad time to be modding the nations in an untested way

Jazzepi
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  #470  
Old May 25th, 2008, 09:07 AM

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Default Re: Mega Age II -Kingmaker(full) Race selection

I guess you would have to add at least recruitable tartarians for MA Man to make it strong enough to be useful
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