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  #461  
Old January 24th, 2009, 08:09 AM

llamabeast llamabeast is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

counsil -> council
is send to do your bidding -> is sent to do your bidding

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  #462  
Old January 24th, 2009, 10:24 AM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

screw the english language
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  #463  
Old January 27th, 2009, 04:15 PM
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Darkwind Darkwind is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

So, Aezeal, how's merging Neoclidia and Shiar in going? You haven't posted in the thread for a while, and usually you're a rather prolific poster, so something must be up.
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  #464  
Old January 27th, 2009, 04:20 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Well I do have a 4 weeks old son now and nightshifts this week that might have something to do with ti

Well merging the nations was about 1 min work since it was just copy pasting .
I've asked Rdonj which sprites bothered him most and changed that as I posted about and entered that jedi knight, Xwing and ulmish turret.. thought I was doing quite a lot really

I'm mainly waiting till the neew patch comes out and Rdonj finishes his map so we can present it all at once but I guess I could releast 0.8 already

Are there any other sprites you think need to be changed btw then I can look into that.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
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  #465  
Old January 28th, 2009, 09:43 AM

rdonj rdonj is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

The map is DONE. I just spent ~3 hours finishing it up. Don't ask me how it took that long, I have no idea :/ I will definitely look into using the rand program if I ever have to do something like that again, there is so much work involved in placing independants on a map that large. I tried to make sure there were no bugs, and just gave the .map document a final once over to try and catch any copy/paste errors I might have let creep in there... and there were a fair number of them. I think they are all gone now but it is still possible there are some bugs with the map. Anyway, I am sending the finished document to your email now Aezeal.

Anyone who guesses all the references right gets a prize. What prize I'm not sure. Perhaps making the next Dom3k map...
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  #466  
Old January 28th, 2009, 12:45 PM
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Default Re: Dominions 3000 v0.76 - lets go MP

Yay, the map is here! Now we can legitimately say that Dom3K is only 90% done by Aezeal!

I wonder who will add in the #batmap and #skybox commands to the map, though, rdonj?
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  #467  
Old January 28th, 2009, 03:06 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

As I see it there SHOULD be 8 starting sites somewhere.. but I can't start a game with 7 persons.. or 4...

maybe you need to have a look at that
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In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #468  
Old January 28th, 2009, 03:11 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

I have got the suspicion you have given all provinces 512 (and something more) so they are nostart site.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #469  
Old January 28th, 2009, 03:49 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

hmm not all the provinces are 512 or higher.. I've found 3 with 0... let's test with 3 nations.. 3 nations doesn't work either... I'm not getting this.
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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  #470  
Old January 28th, 2009, 03:51 PM

Aezeal Aezeal is offline
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Default Re: Dominions 3000 v0.76 - lets go MP

Orrrrrrr I have an old version of the tga file... (loaded it in the prov editor and only saw a smallllll number of provinces ) I'll look into this
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Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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