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  #461  
Old March 1st, 2004, 10:58 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by jbw:
My lich pretender was splashed by its own acid spray spell and received the "rusty armor" icon. Then it was struck in the battle and received the "broken armor" icon. I removed its magic armor, so it has none at all, and spent a few turns in a province with plenty of resources, but it still has the "broken armor" icon on it. It even got killed and reappeared in the home province with "broken armor".
Maybe the unrest level was too high or maybe you used up all resources to produce troops.
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  #462  
Old March 1st, 2004, 07:26 PM
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Default Re: Dominions II Bug Thread

I saw an Ice Devil (IIRC) with the "Tail Chopped Off" affliction, but it still had its "Barbed Tail" attack.
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  #463  
Old March 3rd, 2004, 06:46 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Graeme Dice:
When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10.
Yes I had the same thing happen to me as well. The archdevil with phoenix pyre casted did not reappear even tho his fatque was around 15. Hopefully fixed in the next patch.

[ March 03, 2004, 16:47: Message edited by: NTJedi ]
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  #464  
Old March 4th, 2004, 06:33 AM

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Default Re: Dominions II Bug Thread

If an immortal pretender is attacked in a province with friendly dominion and its army is routed, it continues to fight to the death - which is good. However, the attacking army will also fight to the death, ignoring all morale.

Because of this feature my immortal pretender is able to kill an entire attacking army to the Last man when half of them would just run away if he attacked them instead. This makes attacking an immortal pretender much more dangerous than was probably intended.
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  #465  
Old March 4th, 2004, 06:51 AM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by jbw:
If an immortal pretender is attacked in a province with friendly dominion and its army is routed, it continues to fight to the death - which is good. However, the attacking army will also fight to the death, ignoring all morale.
This isn't entirely true, after around 40 turns the attackers will auto-rout. If they cannot all leave the battlefield after several more turns, all remaining units will be auto-killed.
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  #466  
Old March 4th, 2004, 05:27 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Saber Cherry:
Bug/Feature?

Well... one or the other. It's nothing new.

If a flying unit / party routs in an enemy-surrounded province, it will die retreating just like landbound units do. Conceptually, it seems that a flying unit could retreat to a distant province within flight range, rather than dying simply because all the adjacent provinces are hostile.

-Cherry
And you forgot one thing, Caelum's retreated units can be killed by other flying units in friendly provinces. And have you ever thought that Caelum flying units are tired after a battle and therefor cannot fly their full distance? And maybe Caelum units can't fly very high and therefor can be killed by archer.

And can you take your turn?


Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.

[ March 04, 2004, 16:15: Message edited by: Argitoth ]
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  #467  
Old March 4th, 2004, 07:25 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Argitoth:
Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.
Scientifically-speaking, a human-sized unit would have to be so light that it would be very very fragile in combat. Large fantasy units that fly do so by innate magic, which does not obey the rules of physics. Ergo, your 1-arrow hypothesis has a hole you can fly a Storm General through.
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  #468  
Old March 4th, 2004, 07:31 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by NTJedi:
quote:
Originally posted by Graeme Dice:
When two archdevils with phoenix pyre cast were killed by it, they did not explode. and reappear, even thoug their fatigue was around 10.
Yes I had the same thing happen to me as well. The archdevil with phoenix pyre casted did not reappear even tho his fatque was around 15. Hopefully fixed in the next patch.
Keep in mind that lifedrain attacks drain fatigue as well. Killing an Arch Devil (66 HP?) with lifedrain would certainly knock it unconscious.
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  #469  
Old March 4th, 2004, 07:34 PM
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Default Re: Dominions II Bug Thread

Reinvigoration Oddness

I scripted a blood 1 mage to cast "Summon Imps", "Reinvigoration", "Summon Imps", ...

Summon Imps put it at 102 fatigue. When it woke up with 97 fatigue it cast reinvigoration... a blood slave was sacrificed, and an animation occured... and the mage ended up with 90 fatigue, not 0 fatigue.

Anyone else notice the blood reinvgoration spell not working?
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  #470  
Old March 4th, 2004, 07:52 PM
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Default Re: Dominions II Bug Thread

Quote:
Originally posted by Arryn:
quote:
Originally posted by Argitoth:
Edit: Scientifically, 1 arrow can take down any human-sized flying unit because flying requires immense amounts of strength.
Scientifically-speaking, a human-sized unit would have to be so light that it would be very very fragile in combat. Large fantasy units that fly do so by innate magic, which does not obey the rules of physics. Ergo, your 1-arrow hypothesis has a hole you can fly a Storm General through.
So you are saying I will need more than one arrow to take down a human-sized flying unit?

Dragons do not fly with magic. Their wings are massive enough to make them fly. SOME units fly with magic, liches, vampires, bone dragons... Whoever said dragons were heavy? They are probably as light as they need to be.

[ March 04, 2004, 17:55: Message edited by: Argitoth ]
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