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March 26th, 2002, 06:00 AM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
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Re: Babylon 5 Mod
argh *pathy holds head in hands* headache from reading about of this.
Good job so far guys!
Wish I had kept up with this earlier...a bear to find out where this one is!
If ya'll want a beta tester
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 26th, 2002, 06:28 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Babylon 5 Mod
Val: the armor techareas is there now. 8KB instead of 2KB!
Pathfinder: You can download the v1.49 files from the B5 site, and bug reports are accepted from anybody, so go right ahead with the testing.
Feel free to comment on balance issues and "realism" as well
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March 26th, 2002, 06:47 AM
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Re: Babylon 5 Mod
Thanks SJ:
Unfortunately, I can't see the tempstuff/b5 folder on your imagemod again, might you E*Mail me the techareas?
I have added all the new armors to the most recent components file and will upload once I update the techareas .
Working on scanners/cloaks right now (not that many races have cloak/stealth ability - just Torvalus and Technomages).
Pathfinder:
As SJ said, just download and test away As of right now there are no AIs that use the new components, but MB is working on the basis for them right now (well, if he is sane he is actually sleeping right now). Let us know of any errors you encounter as well
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March 26th, 2002, 07:36 AM
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Major General
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Re: Babylon 5 Mod
okies, I'll set it up later today (been fooling around in DOGA for different effects )
and setup a special map for it.
BTW is there a 1.49 mod manager around? (the one that came with Gold is wonderful)
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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March 27th, 2002, 05:34 AM
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Re: Babylon 5 Mod
Do these race-styles use the TDM-modpak or "plain" SEIV (v 1.49)?
I keep getting "can't find .emp file..." error ; I set the B5 races in their own mod folder.....
?
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March 27th, 2002, 05:46 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
The mod manager that came with Gold works for 1.49 too. It hasn't been updated in a long time.
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March 27th, 2002, 05:50 AM
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Major General
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Re: Babylon 5 Mod
Imperator: hehe, thanks, I tried and found it works.
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March 27th, 2002, 06:10 AM
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Major General
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Re: Babylon 5 Mod
*scratches head* set up a special SEIV for B5 only and put B5 races in TDM-mod pak...still get the error. I also get it in SEIV gold...
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March 27th, 2002, 06:20 AM
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Shrapnel Fanatic
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Re: Babylon 5 Mod
The TDM Modpack only changes the AI files, so any vanilla AI will work in TDM, and the TDM AIs will work in vanilla SEIV.
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March 27th, 2002, 04:04 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
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Re: Babylon 5 Mod
quote: Unfortunately, I can't see the tempstuff/b5 folder on your imagemod again, might you E*Mail me the techareas?
My server isn't always up. Since it runs under windows, and there's six of us in the house, it does go down sometimes.
If you find it down, check back a few hours later. The status light on your B5 page is for the same server, so you can tell what's going on from there.
RE email. I don't have an address to send to.
[ 27 March 2002: Message edited by: Suicide Junkie ]
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