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June 17th, 2005, 09:07 AM
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Colonel
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Join Date: Feb 2001
Location: B.F.E. USA
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Re: B5 MOD General
Is there supose to be sounds with weapons firing? all I get is "Ding"???
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June 18th, 2005, 11:41 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
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Re: B5 MOD General
Quote:
Imperator Fyron said:
grumbler, if you would like to send me the latest text files for the mod (all *.txt files in the B5 MOD folder, including data and AI) and a list of which races should be in each of the Pictures\Races and Pictures\Neutrals folders, I can compile a current version of the mod and put it up on SEnet.
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I have been busy with the end of the school year, but will do that this weekend. I still do not have the Ancients working exactly right but can send a clean copy of everything else.
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June 18th, 2005, 11:44 AM
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Sergeant
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Join Date: Jul 2002
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Re: B5 MOD General
Quote:
mottlee said:
another problem..1.80...not supply depot....wat there before but after the update they are not in the build window
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You do not need supply depots - they are part of the colony hub.
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June 18th, 2005, 11:46 AM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
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Re: B5 MOD General
Quote:
mottlee said:
Is there supose to be sounds with weapons firing? all I get is "Ding"???
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Try creating a subfolder called "new" under "sounds" and copy (not move) all the sound files to it. Let me know if sounds work then.
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June 18th, 2005, 12:47 PM
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Colonel
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Join Date: Feb 2001
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Re: B5 MOD General
OK Thanks as to supply depo,
"New" folder worked...NO MORE "Ding"!!!!!!!
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June 18th, 2005, 03:30 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: B5 MOD General
Alternatively, under the Game Menu (F2) -> Options -> Sound
Check off the "use classic sounds" (instead of the new ones)
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June 19th, 2005, 01:25 PM
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Colonel
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Join Date: Feb 2001
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Re: B5 MOD General
OK, I have had to reformat my drive, Have installed mod, patch and data files (in that order) I have Depots and errors about no "Antimatter" tech any Ideas???
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June 19th, 2005, 02:15 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: B5 MOD General
AI errors?
Or is it game-stopping mod error messages?
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June 19th, 2005, 03:04 PM
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Colonel
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Join Date: Feb 2001
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Re: B5 MOD General
AI as to "Antimatter" research I also have the da*n ding back!
maybe when I can afford it I'll buy a "Good" computer!
(Edit) For some reason this time I also do not have "Ship Yards"
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June 19th, 2005, 04:15 PM
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Corporal
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Join Date: Feb 2005
Location: Finland
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Re: B5 MOD General
I have same kind problems when it is Raiders turn. It gives box with errors. Game goes well when I press Close-button. I come every time when it is Raiders turn. With AI. Dont know about other races. Playin whit Minbari, Centauri, Narn, Dilgari and Raiders. Other races work wll, but they arent so intelligent.
BTW: I have Drazi race file, but when I take it, I get Vorlons.
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