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November 23rd, 2004, 04:39 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.0.2 Update Released
I have, but they are not mine, and I would hate to get sued.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 23rd, 2004, 04:43 PM
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National Security Advisor
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
Atrocities said:
I have, but they are not mine, and I would hate to get sued.
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You are aware that Paramount can nuke your mod any time you like, right? Using these images would give them more of a leg to stand on but not using them won't stop them.
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Phoenix-D
I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
- Digger
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November 23rd, 2004, 04:44 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
Kana said:
I like them as well...I wish I could find another source for the others that would have been in the STFF, and the ST:TM. Since the are out of print, and not really enough of a fan to actually go out an aquire them, I tried scanning the net, and really didn't find anything of use...Maybe someone else would have more success.
Kana
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These all came out of the Star Trek Magazine that is no longer in print.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 24th, 2004, 08:10 PM
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Private
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Wonderful wonderful job on the mod!
I did a clean install of SE4 gold + patch + SE4 Companion + ST mod (and all files it asked for). Two questions:
Do I also need to install TDM for the enhanced AI routines or will the computer be a good opponent as is (setting at high difficulty with medium starting bonus)? I ask because of the first game I've tried: pre-loaded the starfleet map with 20 AI players and settings based on the .txt files. It took me a very long time to make first contact, and now that I've encountered most of the other races I've discovered I'm dramatically ahead of them tech-wise.
Also, is there an FAQ or some repository of suggestions re: the mod?
Thanks!
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November 24th, 2004, 08:33 PM
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Colonel
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Re: The Star Trek Mod - 1.9.0.2 Update Released
FYI, Computer had issues with me so I fixed it good...however I can not now find my SEIV Gold CD to reinstall the game SOoooo I had to drop out of my PBW too
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November 24th, 2004, 10:02 PM
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Re: The Star Trek Mod - 1.9.0.2 Update Released
I would also like to add my congratulations to Atrocities and all involved in creating this outstanding mod.
I have been lurking here for a while but I had to say thanks now that I've actually played it.
I actually bought SE4 to play this mod (and the B5 one but that doesnt seem to be finished and it will take me a while to learn how to edit it).
I also have a few comments aswell.
I too noticed the AI ship design problems. A quick search of the earlier Posts in this thread showed me that Captain Kwok had already made mention of them and that possible solutions were on the way. I can wait. I'm really enjoying getting to know the game now anyway.
I noticed that there are a few scenarios about for the original game but I cant seem to find out how to make one. I have figured out the map editor but it would be alot of fun to populate a map with colonies and fleets and jump straight into game. Is this possible?
Sorry for being off topic but does anyone here know if the B5 mod will ever be finished properly?
Anyway, thanks again and keep up the excellent work.
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November 24th, 2004, 10:28 PM
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National Security Advisor
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Re: The Star Trek Mod - 1.9.0.2 Update Released
I suspect the AI is having trouble expanding due to the supply settings, so that may explain why it is lacking.
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November 24th, 2004, 11:03 PM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Quote:
Onyx said:
I noticed that there are a few scenarios about for the original game but I cant seem to find out how to make one. I have figured out the map editor but it would be alot of fun to populate a map with colonies and fleets and jump straight into game. Is this possible?
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You have to play as all of the empires and have each build what you want it to have at the start of the scenario. To do this, click on the Players button in the main options menu after starting the game, and toggle off AI control for all empires. Make sure to turn off any AI ministers in Ministers window, accessible from the Empire Status screen, in the mean time. After all of the empires are set up as you would like them, all of the empires that should be AI controlled back to AI control, and save it.
Quote:
Sorry for being off topic but does anyone here know if the B5 mod will ever be finished properly?
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There is a recent thread about some people possibly resuming work on it. It should be on the first page or two of threads...
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November 25th, 2004, 12:19 AM
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Shrapnel Fanatic
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Thank you for the comments. I do appreciate it but would also like to say that there were many people who have contributed to this mod and they too equally deserve credit. I tried to keep track of all of the people who helped, but Kwok, Aiken, Fyron, TNZ, and a many more come right to mind.
The supply issue as well as the design issue are top priority for me right now. I am working with Captain Kwoks recommendations and hope to have another update out by christmas.
In the mean time please keep the bug reports, suggestions, and comments comming.
Thank you.
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Creator of the Star Trek Mod - AST Mod - 78 Ship Sets - Conquest Mod - Atrocities Star Wars Mod - Galaxy Reborn Mod - and Subterfuge Mod.
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November 25th, 2004, 12:28 AM
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General
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Re: The Star Trek Mod - 1.9.0.2 Update Released
Say, this is a minor issue, but how about making SM components (except the ring/sphereworld constructors) mountable only on ships, since they can only be used by expending movement points?
Also, I believe the Romulan PDC has the same image as the Tholian Cascade weapon, or maybe the Cardassian Compressor Beam.
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