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  #471  
Old March 27th, 2002, 07:16 PM

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Default Re: Babylon 5 Mod

SJ:

Didn't realize that, my appologies . You can always E*Mail stuff to B5Mod@yahoo.com, I can send you my home address if you would prefer that though.

I had some trouble when I added the new techs to the game - would error out in the Components file somewhere in the armors. I've zipped them all together for you to look at and see what I did wrong (or for anyone else to see what is wrong).

NewArmor.zip

Pathfinder:

The empires should work with any basic mod that does not change the RacialTraits.txt file. There are different emp files for 1.49 & Gold as well

I'm putting everything insto a single zip for easy download of the mod, just waiting for more space from the host


Everyone:

Once I get the armor in I will post the newest files - which include revised sensors, stealth (only for limited races such as technomages), new race choices, weapons and jammers. Also some new component pics for the game.
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  #472  
Old March 27th, 2002, 07:20 PM
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Default Re: Babylon 5 Mod

Any error in particular?

I'll check it out tonight.
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  #473  
Old March 27th, 2002, 09:04 PM

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Default Re: Babylon 5 Mod

The first error was just a simple Ship\Base - Ship/Base mixup.

The current error is 'Can't load ... /components.txt'. I wasn't sure what was causing it at first, as I had added several things, but I narrowed it down to something in the armor components. Didn't get as far as seeing if it was a specific component or not (I was a bit tired) so I thought I'd ask y'all.
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  #474  
Old March 27th, 2002, 11:10 PM
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Default Re: Babylon 5 Mod

Error message I keep getting is can't load the .emp file. This in plain vanilla 1.49. Guess I'll re-do the .emp files and make some up for the Hyach, though I couldn't find any AI for them.
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  #475  
Old March 27th, 2002, 11:29 PM
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Default Re: Babylon 5 Mod

That .EMP thing would be because of all the racial trait changes.

We should have said: AIs are completely compatible EXCEPT for .EMPs.
Just create some new EMPs by saving races that are randomly chosen for a game.
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  #476  
Old March 28th, 2002, 01:20 PM
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Default Re: Babylon 5 Mod

Looks like all .emp files will have to be redone..
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  #477  
Old March 28th, 2002, 05:00 PM

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Default Re: Babylon 5 Mod

Yeah, all the emp files are going to need to be redone once we've finished messing with the Racial traits. I was trying to keep up with them, but it was too much of a pain - so they will be among the Last things done.

SJ:
Any luck finding the error? Nice job on Midway BTW.
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  #478  
Old March 28th, 2002, 07:36 PM
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Default Re: Babylon 5 Mod

Sorry, too many things going on, and I totally forgot.
I'll check up on it as soon as I get home.
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  #479  
Old March 28th, 2002, 10:07 PM

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Default Re: Babylon 5 Mod

Not a problem - I appreciated seeing Midway again
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  #480  
Old March 29th, 2002, 12:52 AM
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Default Re: Babylon 5 Mod

Found it.

Heavy Armor Class 4B:
"Tech Level Req 3 := 3"
was missing the 3 after the ":="
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