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  #471  
Old November 19th, 2002, 07:49 AM
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Default Re: Official Image Collection

Suicide Junkie - I looked at the imagepacks. All I saw for each of the items was a list of artist credits. Will you make an itemized list of descriptions of each of the objects by item number?

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  #472  
Old November 19th, 2002, 09:07 AM
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Default Re: Official Image Collection

Quote:
Originally posted by kirbyef:
Suicide Junkie - I looked at the imagepacks. All I saw for each of the items was a list of artist credits. Will you make an itemized list of descriptions of each of the objects by item number?

Thanks,
KirbyEF
No, he will not. The purpose of the image mod is just to have a bunch of images, which you can use however you would like in a mod.
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  #473  
Old November 19th, 2002, 10:28 AM
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Default Re: Official Image Collection

SJ, here is a shield generator and afew ruins. If they are correct and what you are looking for, I will submit more in a day or two.

1037694097.zip

Thanks!

mlmbd
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  #474  
Old November 19th, 2002, 10:31 AM
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Default Re: Official Image Collection

Generally, it is better to put all the minis for one type (components, planets, or facilities) into 1 file. It makes it easier for SJ to copy them into the imagemod.
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  #475  
Old November 20th, 2002, 02:47 AM
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Default Re: Official Image Collection

Quote:
Originally posted by Suicide Junkie:
A hatchery, an organic training ground, a harvester...
You could make an organic or crystal or energy being Version of all the basic facilities...
And I would worship you as a GOD if anyone with computer-art talents did exactly that Last bit -- as Exodus will have wholly different facilities for the Organic, Crystalline, and Standard technology bases ...

I might as well mention, I'd love a series of color-altered Versions of both Organic armor, and Crystalline armor -- lots and lots of colors -- to eb added to the modpack, if any artists out there care to oblige a greedy bastard, er, nice modder like me.

[ November 19, 2002, 12:49: Message edited by: Pax ]
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  #476  
Old November 20th, 2002, 02:51 AM
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Default Re: Official Image Collection

Quote:
Will you make an itemized list of descriptions of each of the objects by item number?

The purpose of the image mod is just to have a bunch of images, which you can use however you would like in a mod.
Also, a picture speaks a thousand words. Just browse through the minis, until you find one that's appropriate for whichever object you're adding. Then look up its number by counting over from the right-side edge.
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  #477  
Old November 20th, 2002, 02:58 AM
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Default Re: Official Image Collection

Fyron, then I am glad I did just afew. Thanks! I don't want to make extra work for anyone.

Pax, order taken! Your order will arrive shortly.

mlmbd
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  #478  
Old November 20th, 2002, 10:31 PM
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Default Re: Official Image Collection

SJ, u/l 2 zip's. One components. Mostly Armour.
1037752598.ZIP

The second, facilities. Included one planetary shield
1037822193.zip

By the way. What did you think of the first shield generator?

Thanks.

mlmbd

Pax,
Quote:
A hatchery, an organic training ground, a harvester...
You could make an organic or crystal or energy being Version of all the basic facilities...
, they are coming!!

[ November 20, 2002, 21:03: Message edited by: mlmbd ]
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  #479  
Old November 21st, 2002, 03:36 PM
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Default Re: Official Image Collection

Gryphin, THANKS! I am at a loss why only the two bmp's loaded. The error is:,
Quote:
"Bitmaps must be greater than one pixil on a side"
is news to me! I didn't make any images less than one pixel. Which paint prg did you use? I loaded them in PS7P, Real-DRAW and Ultimate Paint. Didn't have any problems. As to the size difference, (49k verse 65k) there is alot of extra data in those images. The first two images are pretty plain.

mlmbd
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  #480  
Old November 21st, 2002, 05:18 PM
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Default Re: Official Image Collection

Gryphin, I had a though, I save the bmp's in 32bit format. Maybe the paint prg you have only supports 24bit, not 32bit.

mlmbd
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