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  #471  
Old May 25th, 2008, 09:37 AM

Xietor Xietor is offline
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Default Re: Mega Age II -Kingmaker(full) Race selection

Herode, Yomi is actually the worst possible example to use as to why Ulm should not get a leader of both men and undead.
Yomi was given a specific demon general that can lead 120 men and 70 undead.

Be that as it may, the people have spoken!

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  #472  
Old May 25th, 2008, 12:33 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

I think giving something to Man is a good idea, as it non diverse and weak magic (out of capitol mapmove 1 and old crones) makes it a very bad nation for long/big games (and the little thugable knight don't look too powerful).

On the other hand LA Ulm look like a good nation for big games, with the vampire based blood strategy, so I'm not sure it needs something.
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  #473  
Old May 25th, 2008, 12:35 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

This one is a hero. But as for regular commanders I was talking, the Dai Oni leads 20 men only, and the Oni General 10.

But yes, this hero is pretty cool ^^ (and boostable)
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  #474  
Old May 25th, 2008, 01:34 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

Yomi's demon general is not a hero. You can buy him at the start of the game for 100 gold!
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  #475  
Old May 25th, 2008, 02:16 PM
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Default Re: Mega Age II -Kingmaker(full) Race selection

Please let me know the details of the research mod when you find them out. It effects how I make my pretender.

Jazzepi
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  #476  
Old May 25th, 2008, 02:17 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

LA Ulm gets the national spell Sanguine Heritage, which brings a commander with loads of all kinds of leaderships. Only thematic for vampires to lead their undead forces...
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  #477  
Old May 25th, 2008, 02:55 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

and which of their mages can cast it? if they face a bless rush they likely need someone to lead the undead in the 1st year, not down the road. heh.
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  #478  
Old May 25th, 2008, 03:10 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

If they face a bless rush in the first year, they might not need to ferry the undead very far.
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  #479  
Old May 25th, 2008, 03:50 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

True dat

I am also taking a look at Worthy Heroes Mod. Expect some tinkering and a 1.9 version to be used for Kingmaker.

At the very least that annoying Hornblower hero that thinks he should be a pretender for every nation will be put in his place. And at most you may see a few new heroes added.

While i have not yet had time to sort through the maze that Turin created, he did say he favored some of Burnsaber's heroes fairly recently. So I will see what races those heroes are for.

Some races do need Worthy Heroes. Edi created an interesting hero for MA Oceania a while back, and at 1st blush MA Oceania appears to need Worthy Heroes. We shall see.

It may not be a good idea to take 3 misfortune this game baalz. In fact, the whole point of Worthy Heroes is to act as a counterpoint to the elite gamers who always seem to take 3 order/2-3 misf.
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  #480  
Old May 25th, 2008, 05:08 PM

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Default Re: Mega Age II -Kingmaker(full) Race selection

I hate to do this, but my summer schedule has more travel than I thought. I'd hate to delay the game for several dozen players, and I know there are plenty of people waiting to join, so I'm going to go ahead and sit this out.
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