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February 1st, 2009, 07:57 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
hmm I found it annoying (now I tried to summon them to test, after I'd tested the tank at reduced cost) that I didn't have a E4 mage at hand (after 8 turns of training the top of the bill engeneers) So I made the superior fighter and tanks E3 to summon.. Whatever the cost you should at least be able to summon them once researched.. it shouldn't be a limiting factor IMHO the dreadnaught at 6 I've lowered one too..
do those droids with all sorts of spell effects do what they should?
walker interesting.. yeah I think so too (I know you wanted Jomon to get some love but.. not that easy )
#newmonster 2652
#forestsurvival #spr1 "./dominions 3000/2652_Ulm_Walker_1.tga"
#spr2 "./dominions 3000/2652_Ulm_Walker_2.tga"
#name "Walker"
#descr "A large resource intensive weapon with decent armor and good offensive capabilities."
#hp 40
#size 5
#prot 20
#mor 14
#mr 12
#enc 2
#str 15
#att 11
#def 11
#prec 12
#mapmove 3
#ap 25
#weapon 716 -- twin ship heavy blaster
#weapon 718 -- twin ship heavy blaster close
#weapon 742 -- lightning blaster
#armor "Plasma Shield"
#inanimate
#itemslots 61440
#gcost 100
#rcost 30
#maxage 500
#poisonres 100
#forestshape 2653
#end
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 1st, 2009, 08:46 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I haven't tested them extensively but the ones I've tested do, yeah. Come to think about it they may be a little overpriced but I'm not sure, they are pretty useful after all. And provide access to things that would require a lot of work to get otherwise.
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February 1st, 2009, 09:08 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I've given jomon a hero the rector magnificus of the university. powerfull mage, access to 6 paths. ow and I've given the Jomon mages a space form (they not having one and just walking into space in their robes... wasn't good, in forest space provinces it might not show but with the new backgrounds it will be weird.) they have gotten that nice new fighter sprite and stats.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 2nd, 2009, 05:27 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Some extra Jomon love.. I've found the right sprites to fit a siege unit. It's not very special in combat really ... maybe a bit too weak.. I'm giving it 2 mechanical claw weapons right now .. so it's probably decent in combat.. AND it's got siege capabilities and castle defence stuff.. 2 new sprites too. It's a summons though not a recruit.
AAAND a earth battle suit gokenin hero.. not particulary strong as dom 3 K heroes are concerned (cus they mostly are a bit over the top) but it fits..
So Jomon has gotten some love and is a bit more fleshed out...
Who is next?
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
Last edited by Aezeal; February 2nd, 2009 at 05:46 AM..
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February 2nd, 2009, 11:43 AM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Yay! Jomon can capture castles now!
Hmm... I would say if you want to spread some more love, give it to R'lyeh
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February 2nd, 2009, 12:39 PM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Well I hope it won't upset darkwind but I've removed all his spaceships graphs and replaced them.. that pirate sprite was just used toooo much.
He now has most varity in sprites... the raider just posted above for smallest ships.. for larger ships the orc one (posted there too) and for the real capital ship the same as the Ulmish one (the new one, not the old one)
The largest space station now has the same sprite as the pirate space station.. a NEW one that is.. like the capital ship sprite its HUGE!!!
I'll show the sprites hehe
Darkwind do you want stats changed in your race? plz let me know ASAP if you do then I'll do it and release 0.8.. It will be 1.00 if we can make the new maps.
R'lyeh more love... R'lyeh has a lot of love already, has heroes etc I think but I'll have a look.
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 2nd, 2009, 04:44 PM
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Second Lieutenant
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Join Date: Feb 2008
Location: Ohio
Posts: 438
Thanks: 33
Thanked 12 Times in 9 Posts
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Re: Dominions 3000 v0.76 - lets go MP
I'm happy Neoclidia's ships have gotten a makeover! I used the pirate ship mostly because it was the easiest to find. No stat changes for Neoclidia, either, though to be honest I haven't been testing them much.
Last edited by Darkwind; February 2nd, 2009 at 04:46 PM..
Reason: Ican't type, haha (in case you're a bit slow, that was on purpose)
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February 2nd, 2009, 10:33 PM
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General
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Join Date: Oct 2007
Posts: 3,007
Thanks: 171
Thanked 206 Times in 159 Posts
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Re: Dominions 3000 v0.76 - lets go MP
Hey, is that deep space nine?
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February 3rd, 2009, 04:20 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
deep space what? It's a space station
for clarity that capital ship is larger than it appears as tumbnail.. it's 256 wide, the space station is 256x256 they are really really huge, screw up the recruitment cue somewhat and will mot fit at all in the small boxes for commanders in the left upper corner.. but who cares
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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February 3rd, 2009, 10:54 AM
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Lieutenant General
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Join Date: Sep 2007
Posts: 2,691
Thanks: 5
Thanked 39 Times in 31 Posts
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Re: Dominions 3000 v0.76 - lets go MP
OK since I've not gotten a clear reaction on when the patch will come out I'll not wait for 1.00 but release 0.80 now. Wouldn't be fair for darkwind not to have his nation released.
All updates mentioned above are included, loads of new or modified sprites, attack sprites that where missing etc etc all mentioned above.
- Shiar is in
- Neoclidia is in
- the new spells, summons etc mentioned above are in.
- Orcs balanced a bit
__________________
Want a blend of fantasy and sci-fi? Try the total conversion Dominions 3000 mod with a new and fully modded solar system map.
Dragons wanted? Try the Dragons, Magic Incarnate nation.
New and different undead nation? Try Souls of Shiar. Including new powerfull holy magic.
In for a whole new sort of game? Then try my scenario map Gang Wars.
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