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February 22nd, 2004, 03:23 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: SE4 Rating System
I see I have some updates to do  .
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ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 22nd, 2004, 03:48 PM
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Colonel
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Join Date: Jul 2000
Location: Montevideo Uruguay
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Re: SE4 Rating System
Quote:
Originally posted by Simplify:
Hi there,
Simplify surrender to Master Belisarius.
Thx MB for game.
Why I had a strange feelings that you guess my every (stupid) moves. :-)
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Ooops, I posted the result in the other topic.
Quote:
Originally posted by Simplify:
Why I had a strange feelings that you guess my every (stupid) moves. :-)
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I don't think so! Believe just expanded fastest than you and my ships had adavantages in combat.
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February 22nd, 2004, 05:11 PM
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Re: SE4 Rating System
Site updated:
2 games completed
2 games added
Gecko games adjusted (except for Pairs)
Congrats to Alneyan for getting back to 4 digits!
Please review to make sure I haven't missed a game of yours.
Cheers!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 22nd, 2004, 10:36 PM
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General
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Join Date: Jan 2003
Location: Atlanta, GA
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Re: SE4 Rating System
Site updated:
1 game completed.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 23rd, 2004, 02:26 AM
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Captain
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Join Date: Oct 2001
Location: Australia
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Re: SE4 Rating System
Quote:
Originally posted by Slynky:
Site updated:
2 games completed
2 games added
Gecko games adjusted (except for Pairs)
Congrats to Alneyan for getting back to 4 digits!
Please review to make sure I haven't missed a game of yours.
Cheers!
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Gecko is the first rating person to be vanquished in the Pairs game. His Empire had just recently surrendered to his team mate, and then to took his team mates empire.
Slynky - Can you remind me. Do the rating change when the game finishes or as people lose?
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February 25th, 2004, 03:03 AM
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Re: SE4 Rating System
Site updated:
2 games completed
Contrats on Geoschmo and Parabolize to the "land of 4-digit scores"!
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 25th, 2004, 01:38 PM
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Corporal
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Re: SE4 Rating System
It might happen that two players lose at the same turn in multiplayer-rated game. What result should they report between themselves?
The logic solution was to take the equivalent from chess- draw between them. It adds 0.5 point for both players W in "R = P + K(W - W')" formula.
Se4 Rating Rules states: "The only requirement is that in a multi-player game, it must be a single victory ("Last man standing"). " But then there is another question. Why it must be Last-man standing, if two players can end up with draw? I think that should be left up to players- they should deside that it game settings dicusion what game they want- team victory allowed or not.
[ February 25, 2004, 11:39: Message edited by: BBegemott ]
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February 27th, 2004, 01:03 AM
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Re: SE4 Rating System
Am I missing any games to post?
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 27th, 2004, 01:11 AM
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Re: SE4 Rating System
Bbegemott:
It might happen that two players lose at the same turn in multiplayer-rated game. What result should they report between themselves?
I suppose that could happen but I've never seen it. I suppose we have to make an allowance for it, though. The first thing that comes to mind is breaking the tie by who was ahead of the other loser at the end of the previous turn. A draw is a possibility to be looked into.
Se4 Rating Rules states: "The only requirement is that in a multi-player game, it must be a single victory ("Last man standing"). " But then there is another question. Why it must be Last-man standing, if two players can end up with draw? I think that should be left up to players- they should deside that it game settings dicusion what game they want- team victory allowed or not.
Assuming we could agree a good tie-formula, this might be useful. Then there is the problem of a 3-way alliance winning the game and everyone on that alliance wanting a draw (among the 3 of them). I'm in 2 team games now and I have already made an agreement (that doesn't involve fighting) that settles the position of the winning team (if we should be the winning team  ). But I can understand not wanting to fight among each other.
Hopefully I understand your questions (2 different ones). And it can be discussed.
__________________
ALLIANCE, n. In international politics, the union of two thieves who have their hands so deeply inserted in each other's pocket that they cannot separately plunder a third. (Ambrose Bierce)
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February 27th, 2004, 01:46 AM
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Captain
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Re: SE4 Rating System
Having a Tie is not going to happen in the Pairs Game, because only 1 team has both players as Rating members, and we all know that Tesco & Asmala couldn't win a game even against the AI.
Seriously if they do win, they must deciede who the winner is between them.
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