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  #4811  
Old August 1st, 2005, 03:52 PM
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Default Re: B5 MOD General

What are the errors you are getting specifically?
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  #4812  
Old August 1st, 2005, 04:01 PM

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Default Re: B5 MOD General

When the game loads up and click on 'New Game' a short list comes up detailing "Quadrant Type Data File Errors." There are four errors listed there. A "Type 16 Name" "Type 16 Chance" "Type 17 Chance" and "Type 17 Name."

The same list comes up when I try to generate a Quadrant Map.

Once I create the game and get into it, I am without structures on my homeplanet. When I try to build some, there aren't any listed in the que.

The same goes for researching Bases and Ships or building them. There aren't any intial ship hulls "Escort, Colony, Small Transport" with which to design from. And when I try to research the ship tech, nothing happens.

If I try to go to the next turn a list of errors comes up for every other race it seems. Some of them have to deal with Tech Values and others have to deal with Default Strategies.
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  #4813  
Old August 1st, 2005, 04:03 PM

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Default Re: B5 MOD General

Oh and when I research something, it takes one turn to research everything. lol.
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  #4814  
Old August 1st, 2005, 04:07 PM
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Default Re: B5 MOD General

You have to select racial traits appropriate to your race, one of B5 Standard Race or B5 Ancient race, and one specific to each race (Human, Minbari, etc.).

Could you be more specific in the quadrant errors? It should be listing which quadrants have problems.
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  #4815  
Old August 1st, 2005, 04:49 PM

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Default Re: B5 MOD General

The errors for the Quadrant Type Data Files are as follows:

"Could not find field 'Type 16 Name' in record 'B5 Standard'"
"Could not find field 'Type 16 Chance' in record 'B5 Standard'"
"Could not find field 'Type 17 Name' in record 'B5 Standard'"
"Could not find field 'Type 17 Chance' in record 'B5 Standard'"
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  #4816  
Old August 1st, 2005, 05:00 PM

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Default Re: B5 MOD General

I did what you said and selected the appropriate racial trait an it indeed give me research and build options, but the Engines for the ships are 500k when a Scout can only hole 100k. Whats up with that lol?
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  #4817  
Old August 1st, 2005, 05:04 PM
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Default Re: B5 MOD General

Quote:
JohnFutch said:
I did what you said and selected the appropriate racial trait an it indeed give me research and build options, but the Engines for the ships are 500k when a Scout can only hole 100k. Whats up with that lol?
You need to use mounts to reduce the engine size to fit on the ship.
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  #4818  
Old August 1st, 2005, 05:10 PM

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Default Re: B5 MOD General

I selected the appropriate Racial Trait and it did give me ship design options and researchable items, but when I tried to design a ship, the engines are 500k and a Scout can only hole 100k. For that matter the Colony Ship can only hold 300k. lol. Whats going on with that?
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  #4819  
Old August 1st, 2005, 05:11 PM

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Default Re: B5 MOD General

Mounts... where would I find those? Sorry to be so inept guys. Like I said, Im new.
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  #4820  
Old August 1st, 2005, 05:18 PM
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Default Re: B5 MOD General

The "Weap Mount" button onthe ship design screen - it's a bit misleading since you can use it for things other than weapons, as modders quickly discovered
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