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  #4821  
Old August 1st, 2005, 05:18 PM
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Default Re: B5 MOD General

Top right corner of the ship design window.
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  #4822  
Old August 1st, 2005, 06:03 PM

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Default Re: B5 MOD General

Ahhhh yes a very confusing feature... Thanks guys.
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  #4823  
Old August 1st, 2005, 08:37 PM
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Default Re: B5 MOD General

Ed Kolis said:
The "Weap Mount" button onthe ship design screen - it's a bit misleading since you can use it for things other than weapons, as modders quickly discovered


Or rather, as modders incessently requested until Aaron relented and patched in such capabilities.

To fix the quadrant problem:

Open B5 MOD\Data\QuadrantTypes.txt

Replace this line (46):

Number of System Types := 17

with this:

Number of System Types := 15
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  #4824  
Old August 1st, 2005, 11:33 PM
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Default Re: B5 MOD General

Does this mod still have the annoying weapons without any descriptions or anything?

(I'm slowly getting dragged into the B5 universe...)
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  #4825  
Old August 2nd, 2005, 10:42 AM

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Default Re: B5 MOD General

Thanks for the Quandrant fix Fyron. Another couple of questions for you. Why does one engine that says it produces four movement points only move you through one secotr of space each turn?

What should I do about all the Tach Value errors and Default Strategy Errors made by the computer every time I make a turn?

And, as I asked above lol ha ha, what is up with all the different colony classes? Its a pretty long, confusing list.
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  #4826  
Old August 2nd, 2005, 11:56 AM
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Default Re: B5 MOD General

A large ship may require 4 or more movement points to get one speed.

You may also be suffering from movement penalties due to lack of Bridge/lifesupport/crew quarters, or lack of supply (power reactors).
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  #4827  
Old August 3rd, 2005, 06:54 PM

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Default Re: B5 MOD General

Kool okay, think its all working out now. The errors I keep getting have to do with 'Drones.' Should i just go in and delete those lines?

And does anyone know what you do when you find a derelict ship in the game?
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  #4828  
Old August 3rd, 2005, 07:23 PM
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Default Re: B5 MOD General

I think that the derilect ships are just planets to be colonized.

What sort of drone errors? Are they in AI files or in one of the data files (components, techarea, vehiclesize)? If they are AI files, use the following instructions to patch whichever AI race is giving you trouble to Gold compatibility:

http://www.spaceempires.net/home/ftopict-302.html

Eventually, I hope to get a compiled, working version set up somewhere, so we can avoid all of this trouble...
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  #4829  
Old August 3rd, 2005, 07:23 PM
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Default Re: B5 MOD General

Drone errors are usually to do with AIs, make SURE you're using the Gold edition of the mod if you have SE4 Gold.
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  #4830  
Old August 3rd, 2005, 07:53 PM
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Default Re: B5 MOD General

I downloaded the v2 that was posted and I am having the same problems with errors and not having any facilities to build. I will keep an eye out for fixes. Thanks for the post on where to find the newest updates.
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