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August 1st, 2005, 05:18 PM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
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Re: B5 MOD General
Top right corner of the ship design window.
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August 1st, 2005, 06:03 PM
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Private
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Join Date: Aug 2005
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Re: B5 MOD General
Ahhhh yes a very confusing feature... Thanks guys.
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August 1st, 2005, 08:37 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: B5 MOD General
Ed Kolis said:
The "Weap Mount" button onthe ship design screen - it's a bit misleading since you can use it for things other than weapons, as modders quickly discovered
Or rather, as modders incessently requested until Aaron relented and patched in such capabilities.
To fix the quadrant problem:
Open B5 MOD\Data\QuadrantTypes.txt
Replace this line (46):
Number of System Types := 17
with this:
Number of System Types := 15
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August 1st, 2005, 11:33 PM
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Corporal
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Join Date: Aug 2002
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Re: B5 MOD General
Does this mod still have the annoying weapons without any descriptions or anything?
(I'm slowly getting dragged into the B5 universe...)
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August 2nd, 2005, 10:42 AM
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Private
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Re: B5 MOD General
Thanks for the Quandrant fix Fyron. Another couple of questions for you. Why does one engine that says it produces four movement points only move you through one secotr of space each turn?
What should I do about all the Tach Value errors and Default Strategy Errors made by the computer every time I make a turn?
And, as I asked above lol ha ha, what is up with all the different colony classes? Its a pretty long, confusing list.
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August 2nd, 2005, 11:56 AM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: B5 MOD General
A large ship may require 4 or more movement points to get one speed.
You may also be suffering from movement penalties due to lack of Bridge/lifesupport/crew quarters, or lack of supply (power reactors).
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August 3rd, 2005, 06:54 PM
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Private
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Re: B5 MOD General
Kool okay, think its all working out now. The errors I keep getting have to do with 'Drones.' Should i just go in and delete those lines?
And does anyone know what you do when you find a derelict ship in the game?
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August 3rd, 2005, 07:23 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: B5 MOD General
I think that the derilect ships are just planets to be colonized.
What sort of drone errors? Are they in AI files or in one of the data files (components, techarea, vehiclesize)? If they are AI files, use the following instructions to patch whichever AI race is giving you trouble to Gold compatibility:
http://www.spaceempires.net/home/ftopict-302.html
Eventually, I hope to get a compiled, working version set up somewhere, so we can avoid all of this trouble...
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August 3rd, 2005, 07:23 PM
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Corporal
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Re: B5 MOD General
Drone errors are usually to do with AIs, make SURE you're using the Gold edition of the mod if you have SE4 Gold.
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August 3rd, 2005, 07:53 PM
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Corporal
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Join Date: Apr 2001
Location: Topeka, KS
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Re: B5 MOD General
I downloaded the v2 that was posted and I am having the same problems with errors and not having any facilities to build. I will keep an eye out for fixes. Thanks for the post on where to find the newest updates.
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