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  #4841  
Old August 8th, 2005, 11:14 PM
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Default Re: B5 MOD General

.EMP files are very overrated.

Randomly selected, unknown opponents are much better.
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  #4842  
Old August 9th, 2005, 11:35 AM
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Default Re: B5 MOD General

Grumbler:
Okay, you're busy on the weapons, could you drop me an e-mail about that? Because, as you know,m I would like to help, but I don't want us to do the same weapon twice.
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  #4843  
Old August 10th, 2005, 07:56 PM
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Default Re: B5 MOD General

Timstone,

Sorry, I keep meaning to send the email but get sucked off into just doing the production.

My plan is this: I will finish the "complete version" with a sorta-kinda plan for Improved and Advanced weapons that works. You, and whoever else wants to, can then come in and change the specific generic weapons that exist into something more racially-specific. That is the real advantage of setting up a system with each race having its own weapons and weapons tech - it is easy, then, to customize weapons for race without worrying about the effects of any change on other races.

The drag is creating all the specific race files (and more specifically with going back and including new changes in what is already done) to begin with, but I am 90% done with that.

This weekend, I hope to finish it all off, and have the component.txt, AI_Research.txt (s), and techarea,txt from hell all done and posted.

Then will be the time for all the cool revisions basd on the B5wars manuals. At that time, also, we can change the point costs for selecting specific races.
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  #4844  
Old August 10th, 2005, 08:07 PM
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Default Re: B5 MOD General

Good luck then, Hope you can pull it off.
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  #4845  
Old August 11th, 2005, 12:24 PM
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Default Re: B5 MOD General

Great stuff Grumbler! Thanks for the explanation.
I'll begin with making the weapons. Maybe they can be included into this version just before your deadline. I hope I can make it.
I'll certainly try a bit harder now. Great going! As always, two thumbs up for you.

AT:
Wow, thanks for the enthusiasm...
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  #4846  
Old August 11th, 2005, 07:18 PM
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Default Re: B5 MOD General

Sorry man, its just that its been nearly four years since the mod was started and well....... still waiting. It would just be nice to see it finally released so ya, Good luck.
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  #4847  
Old August 12th, 2005, 01:08 PM
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Default Re: B5 MOD General

I understand.
This Mod is one of the biggest projects undertaken (I think, don't be rough on me if it isn't) and it called for a great many changes to the stock game. And because so many people helped creating it, eveyrbody wanted a piece of himself implemented into The Mod. Nowbody ever did have the time (or will and stamina) to complete this huge project in one go. It had to be broken up into several pieces and that took a long time. If Grumbler needs help, I'm ready to do my part. Currently I'm busy making weapons for some races. I'll send him the weapons and see if he can (wants to) implement them or not. Just sit tight and wait for dear Grumbler to complete this magnificent task. All hail the B5 Mod!!
So AT, sorry for the rough texts earlier.
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  #4848  
Old August 12th, 2005, 01:30 PM
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Default Re: B5 MOD General

Carrier Battles mod is pretty close to the spirit of B5, if not the canon elements.
Rip out the shields, edit the descriptions, rename the weapons, throw in some low-pop penalties and you should get a nice B5-lite mod.

Feel free to use elements of it
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  #4849  
Old August 12th, 2005, 11:07 PM
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Default Re: B5 MOD General

Quote:
Atrocities said:
Sorry man, its just that its been nearly four years since the mod was started and well....... still waiting. It would just be nice to see it finally released so ya, Good luck.
Ironically, it is the four-year anniversery I am trying to beat. I really hope Val will swing by on the fourth anniversary (if not sooner) and say "cool."
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  #4850  
Old August 12th, 2005, 11:13 PM
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Default Re: B5 MOD General

Quote:
Suicide Junkie said:
Carrier Battles mod is pretty close to the spirit of B5, if not the canon elements.
Rip out the shields, edit the descriptions, rename the weapons, throw in some low-pop penalties and you should get a nice B5-lite mod.

Feel free to use elements of it
Too late. You are correct, but I have taken the mod this far and just want to complete it as is.

Lots of room for tweaking once the damned thing works.

And it does work. The current test game has the "human" player in eighth place after 200 turns in spite of optimising for planets.
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