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  #4871  
Old October 1st, 2005, 06:54 AM
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Default Re: B5 MOD General

I'm giving it a go, playing EA and cursing the Minbari for their bigger better guns. Great fun it must be said.

Just to check a couple of things though
1. The ancients are supposed to be broken.
2. Weapon Platforms can only mount PD weapons.
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  #4872  
Old October 1st, 2005, 11:12 AM
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Default Re: B5 MOD General

I would like to see a pbw game
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  #4873  
Old October 2nd, 2005, 12:48 PM
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Default Re: B5 MOD General

a. The Ancients are not player-races (they have no research to do) and are just there as a an AI-controlled threat. In one of the versions I failed to include a bridge for the Vorlons and so they are a tad.... slow. I have fixed this in the next iteration, as well as tweaking the AI_research and AI_construction files to make the AI a little better.

b. WPs have only PD weapons in order to make satellites the primary planetary-defense weapons. This conforms with the show and also eliminates complications regarding the types of weapons that could fire out through an atmosphere.
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  #4874  
Old October 2nd, 2005, 02:11 PM
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Default Re: B5 MOD General

Why does the Maps folder have several superfluous subfolders?
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  #4875  
Old October 2nd, 2005, 08:56 PM
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Default Re: B5 MOD General

Grumbler: So far so good, Running as EA and no major problems.

1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.
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  #4876  
Old October 3rd, 2005, 10:54 AM
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Default Re: B5 MOD General

I'll try it out tonight. Somehow I missed the post with the downloads.
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  #4877  
Old October 3rd, 2005, 12:24 PM
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Default Re: B5 MOD General

I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?
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  #4878  
Old October 3rd, 2005, 03:57 PM
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Default Re: B5 MOD General

My guess is that i left in some saved maps. Delete them.
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  #4879  
Old October 3rd, 2005, 03:58 PM
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Default Re: B5 MOD General

Quote:
pathfinder said:
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.
Yep, forgot to change that trait when I re-activated the Ancients. You can change it to "Lucky" for the nonce.
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  #4880  
Old October 3rd, 2005, 04:03 PM
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Default Re: B5 MOD General

Quote:
Imperator Fyron said:
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?
I found it still available at http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.
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