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October 1st, 2005, 06:54 AM
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Major
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Join Date: Sep 2004
Location: Searching for a holy grail.
Posts: 1,001
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Re: B5 MOD General
I'm giving it a go, playing EA and cursing the Minbari for their bigger better guns. Great fun it must be said.
Just to check a couple of things though
1. The ancients are supposed to be broken.
2. Weapon Platforms can only mount PD weapons.
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He who disagrees with me in private, call him a fool. He who disagrees with me in public, call him an ambulance.
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October 1st, 2005, 11:12 AM
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Major General
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Join Date: Jan 2004
Location: Germany / Bielefeld
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Re: B5 MOD General
I would like to see a pbw game
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October 2nd, 2005, 12:48 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
Posts: 318
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Re: B5 MOD General
a. The Ancients are not player-races (they have no research to do) and are just there as a an AI-controlled threat. In one of the versions I failed to include a bridge for the Vorlons and so they are a tad.... slow. I have fixed this in the next iteration, as well as tweaking the AI_research and AI_construction files to make the AI a little better.
b. WPs have only PD weapons in order to make satellites the primary planetary-defense weapons. This conforms with the show and also eliminates complications regarding the types of weapons that could fire out through an atmosphere.
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October 2nd, 2005, 02:11 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: B5 MOD General
Why does the Maps folder have several superfluous subfolders?
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October 2nd, 2005, 08:56 PM
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Major General
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Join Date: Sep 2000
Location: Midlothian, Va, USA
Posts: 2,142
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Re: B5 MOD General
Grumbler: So far so good, Running as EA and no major problems.
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.
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L++, Gd?, $++, Fr-, C---, S*, T?, Sf+++, Tcp, A+, Bb++@, M++, MpB5, MpT, MpD, MpSa, MpM, RV, Pwt, Fqt, Nd-, Rpt, G+, Au, Mmt,S++, Ss+,
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October 3rd, 2005, 10:54 AM
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Sergeant
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Join Date: Jun 2005
Location: Rockford, MN
Posts: 269
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Re: B5 MOD General
I'll try it out tonight. Somehow I missed the post with the downloads.
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October 3rd, 2005, 12:24 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: B5 MOD General
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?
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October 3rd, 2005, 03:57 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
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Re: B5 MOD General
My guess is that i left in some saved maps. Delete them.
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October 3rd, 2005, 03:58 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
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Re: B5 MOD General
Quote:
pathfinder said:
1 minor quibble: The Shadows gave me an error message about not finding advanced race trait 4 Natural Merchants. Only saw it at very start of game.
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Yep, forgot to change that trait when I re-activated the Ancients. You can change it to "Lucky" for the nonce.
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October 3rd, 2005, 04:03 PM
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Sergeant
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Join Date: Jul 2002
Location: Remington VA USA
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Re: B5 MOD General
Quote:
Imperator Fyron said:
I no longer have a copy of the port of B5 mod to gold (1.8) that used to be hosted on Rambie's site. Could someone with a lot of bandwidth email it to me at nolan dot kelly at gmail dot com?
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I found it still available at http://www.xmission.com/~rstulce/B5Web.htm
but will send it to you via gmail as well.
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